Follow-up Comment #10, bug #16863 (project freeciv):

The way it currently works is that every unit is computed on its own with the
map as it currently is. If there is a boat somewhere the goto will happily
move 100 units over that boat to cross a channel of water. Then when the
units actualy arrive at the boat they suddenly notice the boat is gone or
already full by the first few units using it and abort their goto.

Same goes for ZoC or simply enemy units stepping onto your path (unless you
are already at war and it is the last move or something). The unit just
stops.

What would be nice would be to assign the unit a destination and have the
server or client recompute the path when the unit gets stuck.


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