Follow-up Comment #2, bug #21437 (project freeciv): The scenario editor lets us be a bit scientific with this. Savegame attached where half the world is hills, the other half grass (so that there's something to eat), and half of the hills within the city radius have coal.
After loading this, I build a city with the two settlers, set it to Coinage, research to Pottery, sentry the Explorer, and set the two workers to auto, and watch what they do. On S2_4, the workers seem to ignore the presence of coal but not avoid it. On trunk, the workers mined all the hills without coal before starting on hills with coal. This could have been coincidence. (file #19666) _______________________________________________________ Additional Item Attachment: File name: coaltest24.sav.bz2 Size:6 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21437> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev