On 29 April 2015 at 14:13, Mhairi McNeill <mhairi.mcne...@deltadna.com> wrote: > Hi Freeciv Devs, > > I enjoyed your blog about the 100 Freeciv AIs - really cool stuff! > > I'm a data scientist who's really interested in visualisation. Currently I'm > learning D3 to do some interactive visualisations. > > Would it be possible for you to send me the data you used to make the > awesome line graphs? If I managed to get any nice visualisations done I'd > send it your way and you could put it on the blog. > > All the best, > > Mhairi
That's about Andreas' freeciv-web blog entry (I'm not sure if it was mentioned in freeciv-dev before, though it made it to Slashdot): http://play.freeciv.org/blog/2015/04/the-battle-of-100-freeciv-ais/ What bothers me in that experiment is that the freeciv revision has not been specified (just mention of "post-2.5 svn", I assume that also post-S2_6 trunk has been used). One would want to be able to reproduce that game (so exact configurations would be needed, but also knowledge of freeciv revision to run it in). Another thing about using unstable development code is that there's really no telling what bugs AI has (was it behaving at all sanely - I've got AI stuck to some quite braindead situations while running autogames with recent code). As far as I know the blogged game did not have anything special compared to all the all-AI-autogames we constantly run -> setup should be trivial. If one wants to do any kind of research related to this, it's an option (that either makes sense, or not, depending on what you want) to run another game like that instead of using the data from that exact game. - ML _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev