> I enjoyed your blog about the 100 Freeciv AIs - really cool stuff!

Thanks!

> Would it be possible for you to send me the data you used to make the
awesome line graphs? If I managed to get any nice visualisations done I'd
send it your way and you could put it on the blog.

Freeciv scorelog file:
http://play.freeciv.org/blog/battle-of-100-freeciv-ais/data/freeciv-score.log.gz

Python script to parse scorelog files (modified), run like this python
freeciv-score-log.py --size=3200x1800 freeciv-score.log.gz
http://play.freeciv.org/blog/battle-of-100-freeciv-ais/data/freeciv-score-log.py

Savegame at last turn:
http://play.freeciv.org/blog/battle-of-100-freeciv-ais/data/savegame.sav.bz2

Server settings:
http://play.freeciv.org/blog/battle-of-100-freeciv-ais/data/biggame.serv

Requires Freeciv from subversion at date 25.04.2015.

Here are some random things I discovered:
- Graphs from freeciv-score-log.py don't show which player has which color.
- freeciv-score-log.py extended to support more than 16 players.
- The Freeciv server takes multiple hours to complete each turn with 100
players on large maps.
- With 256 players on large maps, then the client connection to the server
is cut very often, due to a buffer overflow error message.


Regards,
Andreas R.
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