> I enjoyed your blog about the 100 Freeciv AIs - really cool stuff! Thanks!
> Would it be possible for you to send me the data you used to make the awesome line graphs? If I managed to get any nice visualisations done I'd send it your way and you could put it on the blog. Freeciv scorelog file: http://play.freeciv.org/blog/battle-of-100-freeciv-ais/data/freeciv-score.log.gz Python script to parse scorelog files (modified), run like this python freeciv-score-log.py --size=3200x1800 freeciv-score.log.gz http://play.freeciv.org/blog/battle-of-100-freeciv-ais/data/freeciv-score-log.py Savegame at last turn: http://play.freeciv.org/blog/battle-of-100-freeciv-ais/data/savegame.sav.bz2 Server settings: http://play.freeciv.org/blog/battle-of-100-freeciv-ais/data/biggame.serv Requires Freeciv from subversion at date 25.04.2015. Here are some random things I discovered: - Graphs from freeciv-score-log.py don't show which player has which color. - freeciv-score-log.py extended to support more than 16 players. - The Freeciv server takes multiple hours to complete each turn with 100 players on large maps. - With 256 players on large maps, then the client connection to the server is cut very often, due to a buffer overflow error message. Regards, Andreas R.
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