On 21 October 2014 11:17, Michael T. Pope <mp...@computer.org> wrote:

> These are different from the "greatRiver" tile type, although they
> originate together in the map generator.

I think greatRivers should be crossable by ground units as well as
navigable by boats, otherwise, what's the point? At the moment they
act to split continents up into near-archipelagos where you have to
hunt around to find the end of the great river so that you can go
around it. Real settlers built makeshift rafts and just punted or
paddled their wagons over rivers like the Mississippi-Misouri — not
sail up it from the Gulf of Mexico, nor go north into Canada to
circumnavigate it.

I suggest fording a great river (entering the tile) should cost you 2
movement points, and thereafter, moving along the river cost 1/3 of a
point for ground units, just as lesser rivers do. The tile graphic
must be altered so that they are more obviously rivers rather than
what they look like now which is narrow salt-water inlets, including
confluence graphics where minor rivers join a major river, but short
of new graphics a simple lightening of the blue chroma should suffice.

Obviously, whatever Col1 did (I cannot check any more, as I have
nothing to run it on) should apply to the Col1 rules/map generator.

-- 
Nicholas.

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