On 21-10-14 14:08, Nicholas Shanks wrote: > On 21 Oct 2014, at 12:13, LoneVVolf <lonew...@xs4all.nl> wrote: > >> On 21-10-14 12:57, Nicholas Shanks wrote: >>> Obviously, whatever Col1 did (I cannot check any more, as I have >>> nothing to run it on) should apply to the Col1 rules/map generator. >> Nicholas, >> >> Colonization for Dos v3 runs great under dosbox , which has libsdl >> (version 1.2.x) as only software requirement. >> >> libsdl is available for MS Windows, linux & Apple OS X systems. >> >> The Good Old Games version bundles colonization & dosbox and has a >> decent installer to automate things. > I was referring to the Mac version which looks a bit like this: > http://www.pcgameshardware.com/&menu=browser&image_id=938730&article_id=667701&page=1&show=original > (taken from > https://www.google.co.uk/search?tbm=isch&q=colonization+screenshots+%28mac+OR+windows%29 > ) > > the DOS one hurts my eyes! :-) > > https://www.google.co.uk/search?tbm=isch&q=colonization+screenshots+%28dos+OR+amiga%29 > > I haven't put any effort into figuring out a way to run it again.
Those look very bad indeed. If at some point you feel like trying it out again , look in the dosbox configuration file for the section called render. [render] frameskip=0 aspect=true scaler=hq3x Using those settings on my 1920x1200 monitor, the game is bearable on full screen and looks good in windowed mode. ------------------------------------------------------------------------------ Comprehensive Server Monitoring with Site24x7. Monitor 10 servers for $9/Month. Get alerted through email, SMS, voice calls or mobile push notifications. Take corrective actions from your mobile device. http://p.sf.net/sfu/Zoho _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers