On 2015-08-28 22:44, Michael T. Pope wrote:
> OK.  Try git.38f8903.  Skip should now really mean skip, and a skipped
> unit will not be listed in the End Turn dialog.
>
> I have also changed the "really skipped" units to display with an "X"
> rather than the old "W" which is confusing with respect to the wait
> command, we can not use "S" because that belongs to the sentry state, and
> "X" was easy to pick as non-colliding.  Better ideas than "X" are welcome.

So far, so good. The specific situation that was causing me pain seems 
to be solved by this update. I'll report back if I run into any trouble.

There is one thing that seems less than ideal, but I'm not sure that the 
current behaviour is necessarily wrong. When a unit does not have 
sufficient movement points to enter a tile, it switches to the skip 
state but remains active. I'm not sure what the best solution for that 
is. It may be that the current behaviour is the right thing. I wonder if 
it shouldn't move on to the next available unit in that case.

------------------------------------------------------------------------------
_______________________________________________
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers

Reply via email to