On 2015-08-28 22:44, Michael T. Pope wrote: > OK. Try git.38f8903. Skip should now really mean skip, and a skipped > unit will not be listed in the End Turn dialog. > > I have also changed the "really skipped" units to display with an "X" > rather than the old "W" which is confusing with respect to the wait > command, we can not use "S" because that belongs to the sentry state, and > "X" was easy to pick as non-colliding. Better ideas than "X" are welcome.
So far, so good. The specific situation that was causing me pain seems to be solved by this update. I'll report back if I run into any trouble. There is one thing that seems less than ideal, but I'm not sure that the current behaviour is necessarily wrong. When a unit does not have sufficient movement points to enter a tile, it switches to the skip state but remains active. I'm not sure what the best solution for that is. It may be that the current behaviour is the right thing. I wonder if it shouldn't move on to the next available unit in that case. ------------------------------------------------------------------------------ _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers