> Gesendet: Samstag, 29. August 2015 um 15:54 Uhr
> Von: "William Astle" <l...@l-w.ca>
> An: freecol-developers@lists.sourceforge.net
> Betreff: Re: [Freecol-developers] Skipping the turn should mean skipping the 
> turn...
>
> There is one thing that seems less than ideal, but I'm not sure that the 
> current behaviour is necessarily wrong. When a unit does not have 
> sufficient movement points to enter a tile, it switches to the skip 
> state but remains active. I'm not sure what the best solution for that 
> is. It may be that the current behaviour is the right thing. I wonder if 
> it shouldn't move on to the next available unit in that case.

That will fix itself as soon as PF#30 is implemented:
https://sourceforge.net/p/freecol/pending-features-for-freecol/30/

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