Hi again,

Thank you for the pointers! We realized that the panels do resize for
longer JButtons. However, for the messages, I'm not entirely sure if I
understand how the main FreeColMessages.properties get translated to other
property files. As an example, I've added the following new key value pairs
in FreeColMessages.properties:

negotiationDialog.euBuyPrice=(EU Buy Price: %priceTotal%)
negotiationDialog.euSalePrice=(EU Sale Price: %priceTotal%)
negotiationDialog.goldTrade=%amount% gold

And modified the following key value pairs:

buy.text=The %nation% would like to sell their %goods% for %gold%\n
(EU buy price:
%euprice%):
sell.text=The %nation% would like to buy your %goods% for %gold%\n (EU
sale price:
%euprice%):

I've also made changes to the buttons displayed on the panel (i.e.
NegotiationDialog) such as:

button.setText(Messages.message(item.getLabel()) + " " +
Messages.message(StringTemplate
.template("negotiationDialog.euSalePrice")
.addAmount("%priceTotal%", salePriceTotal)));

Does this conflict with any sentence structures in other languages? In the
game, everything is working as planned, but we haven't been testing in
other languages.

On Mon, Nov 28, 2016 at 7:21 AM, <win...@genial.ms> wrote:

> Hi,
>
>
> > Gesendet: Sonntag, 27. November 2016 um 22:07 Uhr
> > Von: "Michael T. Pope" <mp...@computer.org>
> > An: freecol-developers@lists.sourceforge.net
> > Betreff: Re: [Freecol-developers] More Questions About #43
> >
> > On Sun, 27 Nov 2016 15:21:55 -0500
> > Dong Kim <dong...@andrew.cmu.edu> wrote:
> > > I had a few more questions about ticket #43. In order to display EU
> selling
> > > price, we are currently creating a new string to append
> > > to Messages.message(item.getLabel()), and were wondering if we would
> need
> > > to manually add Messages.key = value in all FreeColMessages.properties
> > > files in /data/strings, or just simply keep the appended string.
> >
> > FreeColMessages.properties is the master messages file.  The translators
> > use that to make the internationalized versions thereof in
> > .../data/strings.  Do not edit those, only the master messages file.
> >
>
> You should be careful to avoid any string manipulation on possibly
> translated
> messages! For example, you might think its ok to just add them together and
> it might then look like it was correct in English, but some other languages
> can have other sentence structures and the thing you appended at the end
> might need to be in the middle of the sentence in some other language or
> it would be wrong.
> I think, messages allow for parameters the translators can move around in
> the translated sentence to avoid such problems. There are some helper
> methods
> for doing that and you should be able to find examples in code and the
> message file.
>
> > > We also realized that this may lead to overlapping text or other
> unexpected
> > > formatting in the UI if the text becomes too long, especially if the
> text
> > > is in a button. Where should we look in the code to manage this?
> >
> > Hopefully wintertime can comment here.  I try to keep away from UI
> issues.
> > Generally though, where the text gets too long it can often be simplified
> > by using a (small) image, particularly for goods.
> >
>
> Swing widgets have automatic resizing, but for some elements it got
> disabled
> somehow in the code or constraints placed. FreeCol code is not consistent
> in regards to that, so it depends on the parts you want to change.
> Easiest is to just try it out (and it should also look well/be compatible
> with
> activated --gui-scale commant line option).
>
> > > Would it > be possible to dynamically change the size of panels and
> buttons according
> > > to the length of the text, or at least preserve text wrapping, if not
> done
> > > so already?
> >
> > I doubt it will be possible or desirable to change sizes of existing
> > elements.  IIRC FreeCol generally tries to have the full text for buttons
> > ready at the point of creation thus allowing the Java libraries to size
> > them suitably.
> >
>
> Yes, I'd try to avoid changing sizes, but some small adaptations might
> turn out necessary. You better avoid putting too much text inside a button,
> as that would look strange.
>
>
> Greetings,
>
> wintertime
>
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