Hi Caleb, Awesome, I understand. Thanks for the help!
On Tue, Nov 29, 2016 at 10:30 PM, Caleb Williams <cale...@gmail.com> wrote: > In looking at your question, we should be safe. It is up to the translator > to make adjustments for local syntax. As long as the base string contains > the variable (i.e. %priceTotal%), the language's syntax can be used. > > For example if the an American English phrase is: "The pineapple costs > $2.00." and the string would be "costPineapple=The pineapple costs > $%cost%." and the French string would be "costPineapple=L'ananas coƻte > %cost% $." > > Thanks, > > *Caleb R. Williams* > > On Tue, Nov 29, 2016 at 4:30 PM, Dong Kim <dong...@andrew.cmu.edu> wrote: > >> Hi again, >> >> Thank you for the pointers! We realized that the panels do resize for >> longer JButtons. However, for the messages, I'm not entirely sure if I >> understand how the main FreeColMessages.properties get translated to other >> property files. As an example, I've added the following new key value pairs >> in FreeColMessages.properties: >> >> negotiationDialog.euBuyPrice=(EU Buy Price: %priceTotal%) >> negotiationDialog.euSalePrice=(EU Sale Price: %priceTotal%) >> negotiationDialog.goldTrade=%amount% gold >> >> And modified the following key value pairs: >> >> buy.text=The %nation% would like to sell their %goods% for %gold%\n (EU >> buy price: %euprice%): >> sell.text=The %nation% would like to buy your %goods% for %gold%\n (EU >> sale price: %euprice%): >> >> I've also made changes to the buttons displayed on the panel (i.e. >> NegotiationDialog) such as: >> >> button.setText(Messages.message(item.getLabel()) + " " + >> Messages.message(StringTemplate >> .template("negotiationDialog.euSalePrice") >> .addAmount("%priceTotal%", salePriceTotal))); >> >> Does this conflict with any sentence structures in other languages? In >> the game, everything is working as planned, but we haven't been testing in >> other languages. >> >> On Mon, Nov 28, 2016 at 7:21 AM, <win...@genial.ms> wrote: >> >>> Hi, >>> >>> >>> > Gesendet: Sonntag, 27. November 2016 um 22:07 Uhr >>> > Von: "Michael T. Pope" <mp...@computer.org> >>> > An: freecol-developers@lists.sourceforge.net >>> > Betreff: Re: [Freecol-developers] More Questions About #43 >>> > >>> > On Sun, 27 Nov 2016 15:21:55 -0500 >>> > Dong Kim <dong...@andrew.cmu.edu> wrote: >>> > > I had a few more questions about ticket #43. In order to display EU >>> selling >>> > > price, we are currently creating a new string to append >>> > > to Messages.message(item.getLabel()), and were wondering if we >>> would need >>> > > to manually add Messages.key = value in all >>> FreeColMessages.properties >>> > > files in /data/strings, or just simply keep the appended string. >>> > >>> > FreeColMessages.properties is the master messages file. The >>> translators >>> > use that to make the internationalized versions thereof in >>> > .../data/strings. Do not edit those, only the master messages file. >>> > >>> >>> You should be careful to avoid any string manipulation on possibly >>> translated >>> messages! For example, you might think its ok to just add them together >>> and >>> it might then look like it was correct in English, but some other >>> languages >>> can have other sentence structures and the thing you appended at the end >>> might need to be in the middle of the sentence in some other language or >>> it would be wrong. >>> I think, messages allow for parameters the translators can move around in >>> the translated sentence to avoid such problems. There are some helper >>> methods >>> for doing that and you should be able to find examples in code and the >>> message file. >>> >>> > > We also realized that this may lead to overlapping text or other >>> unexpected >>> > > formatting in the UI if the text becomes too long, especially if the >>> text >>> > > is in a button. Where should we look in the code to manage this? >>> > >>> > Hopefully wintertime can comment here. I try to keep away from UI >>> issues. >>> > Generally though, where the text gets too long it can often be >>> simplified >>> > by using a (small) image, particularly for goods. >>> > >>> >>> Swing widgets have automatic resizing, but for some elements it got >>> disabled >>> somehow in the code or constraints placed. FreeCol code is not consistent >>> in regards to that, so it depends on the parts you want to change. >>> Easiest is to just try it out (and it should also look well/be >>> compatible with >>> activated --gui-scale commant line option). >>> >>> > > Would it > be possible to dynamically change the size of panels and >>> buttons according >>> > > to the length of the text, or at least preserve text wrapping, if >>> not done >>> > > so already? >>> > >>> > I doubt it will be possible or desirable to change sizes of existing >>> > elements. IIRC FreeCol generally tries to have the full text for >>> buttons >>> > ready at the point of creation thus allowing the Java libraries to size >>> > them suitably. >>> > >>> >>> Yes, I'd try to avoid changing sizes, but some small adaptations might >>> turn out necessary. You better avoid putting too much text inside a >>> button, >>> as that would look strange. >>> >>> >>> Greetings, >>> >>> wintertime >>> >>> ------------------------------------------------------------ >>> ------------------ >>> _______________________________________________ >>> Freecol-developers mailing list >>> Freecol-developers@lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/freecol-developers >>> >> >> >> ------------------------------------------------------------ >> ------------------ >> >> _______________________________________________ >> Freecol-developers mailing list >> Freecol-developers@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/freecol-developers >> >> >
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