Adding my voice to the +0.12 release nowish. We can always release patch updates.
On Fri, Aug 27, 2021, 07:28 D Blakeley via Freecol-developers < freecol-developers@lists.sourceforge.net> wrote: > Sorry I've been quiet lately, I've been buried in my Civ modding work. > > Regarding point 2 I've gotta echo winters comments. I'm still getting > people in my Colonization groups and on other retro gaming places saying > that they're using the old 11 stable release because they're 'scared' of > the nightly releases thinking they'll break their pc or ruin their game > etc. I sound like a broken record trying to convince people out there to go > the nightly release route. > > I notice things are pretty quiet these days so I worry that if we keep > holding out for that perfect 12.0 release it'll never happen. Plus people > respond to version numbers different in todays world compared to 20 years > ago. These days a major version release with .0 on the end is almost > expected to be a buggy mess leading to .1 and .2 etc minor updates lol! Eg > with my opensource video editing and recording software I actively avoid .0 > releases and wait for those .1 etc releases as they're always full of > critical fixes to issues in the main release. > > Winter is right in that a major new release will generate renewed interest > and traffic which could lead to more helpers. If there's a 12 release I can > market the s*** out of it across heaps of retro sites groups and forums. I > should also say that while I've been quiet on freecol lately I've actually > gone back and redone my unreleased 2018 FreeCol video tour to contain lots > more update to date information and cool stuff (eg the more maps and > nations packs etc). The video is pretty much ready to go now. I'm just > putting it's release on ice while I finish up my Civ1 and Civ2 scenario > work but if you guys do a 12.0 release, then I'll get my baby uploaded and > out there early so I can use it to help promote the game and the new > release! > > Regards > > Blake > > On Friday, 27 August 2021, 11:09:10 pm ACST, win...@genial.ms < > win...@genial.ms> wrote: > > > Hi, > > I guess, everyone was having more important things to do? > As I did not have any time either besides answering the few > questions people still have, I was struggling with if/how > I could ask again. > > 1. Is the CI problem fixable? > There is no way to even trigger a nightly release for months. > > 2. Shouldn't there be a real release then? > Have you seen on https://github.com/FreeCol/freecol/issues/54 > people are asking for a release? I feel they have a point, > but I can not make it happen. > The last question was about getting the merge request with > the backport of the security fix to be 0.11.7. If it is > not possible to release 0.12.0 that may be a faster way > to get at least the security fix out to them? > Personally, I'd rather have a 0.12.0, even if the release > notes have to warn about the known problems. It should still > be an improvement of the current status. People seeing new > releases would also renew interest in the project. > > > > Greetings, > > wintertime > > > > _______________________________________________ > Freecol-developers mailing list > Freecol-developers@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/freecol-developers > _______________________________________________ > Freecol-developers mailing list > Freecol-developers@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/freecol-developers >
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