On Wed, 22 Dec 2021 17:53:59 +0100 (CET) Stefan Fellner <stefan.fell...@tutanota.com> wrote: > > I think that might be overkill. I might be misunderstanding here. What > > is currently wrong? > > > Col1 (v3) would grant you the 11x11 sight radius for all colonies, also newly > founded, also your own colonies. Also with the ability seeAllColonies this is > not what Coronado would grant you in freecol (at least not in my tests).
Did you test classic or freecol rules? classic has a hack to reveal the full 11x11, as required for Col1 compatibility. freecol-rules does not. I do not remember what I did at the time, but judging by reaction on PF83 I probably decided it was excessive for freecol. Is the classic-rules hack not working? FreeCol (the program, not the ruleset:-) (should) distinguish visibility from exploration. Exploration just reveals the terrain and improvements. Visibility is exploration plus units. Here is what I think we have ATM: classic-rules: - 11x11 exploration for all colonies when Coronado joins - ongoing 5x5 visibility of your own colonies only freecol-rules: - 5x5 exploration for all colonies when Coronado joins - ongoing 5x5 visibility of all colonies (provided by seeAllColonies) So if I understand aright, the problem is that classic-rules should also provide 11x11 exploration for new colonies? If so, IMHO the best way to do this is in the update sent to players from the build-colony code. Cheers, Mike Pope
pgpyvYJ8j_UDC.pgp
Description: OpenPGP digital signature
_______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers