On Fri, 22 Apr 2022 13:54:05 +0930
"Michael T. Pope" <mp...@computer.org> wrote:
> I will try to do the review this evening.

How about that, we are in pretty good shape.  I have looked through the
bugs back to 0.11.6, and found only one that I consider release blocking,
which is Marcin's REF immediate surrender problem in #3246.  So that is
now my high priority weekend job.

The AI ship fail (3247 == 3228) is "would be nice".  Perhaps I am too used
to the AI failing.  Next on the list.

There are quite a few bugs stuck in a needinfo state, if anyone wants to
take a shot at improving the release quality:

3243: Gameplay bugs
3229: modifications reset after save
3225: too much lumber
3222: Colony population displayed incorrectly when spying
3217: Colony gains production bonus incorrectly
3188: Cannot establish mission w/ captured missionary?
3183: Labor Advisor window got a glitch. (freecol-nightly-2020-02-27)
3167: Ship cannot return from Europe
3162: Error "The server can not do that." when trying to haggle
3155: Wrong Starting Units
3151: Royal expeditionary land forces not increasing
3149: H - go to city command failure
3146: Suffered a big savegame corruption error
3134: User Interface Issues
3081: Master Gunsmith Doesnt have connections
3062: Map Explored Regions Error
3035: Broken key mapping for closing panels
3025: Incorrect saves (map editor)
3012: Turn report exclusions not working

I suspect several of these are actually fixed, or moot, or both.

Finally I have some graphics BRs for Stian:-).  Are #3216 and #3209 fixed?
And did your recent work include fixing the river selection panel #2926?

Cheers,
Mike Pope

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