On Fri, 22 Apr 2022 13:54:05 +0930 "Michael T. Pope" <mp...@computer.org> wrote: > I will try to do the review this evening.
How about that, we are in pretty good shape. I have looked through the bugs back to 0.11.6, and found only one that I consider release blocking, which is Marcin's REF immediate surrender problem in #3246. So that is now my high priority weekend job. The AI ship fail (3247 == 3228) is "would be nice". Perhaps I am too used to the AI failing. Next on the list. There are quite a few bugs stuck in a needinfo state, if anyone wants to take a shot at improving the release quality: 3243: Gameplay bugs 3229: modifications reset after save 3225: too much lumber 3222: Colony population displayed incorrectly when spying 3217: Colony gains production bonus incorrectly 3188: Cannot establish mission w/ captured missionary? 3183: Labor Advisor window got a glitch. (freecol-nightly-2020-02-27) 3167: Ship cannot return from Europe 3162: Error "The server can not do that." when trying to haggle 3155: Wrong Starting Units 3151: Royal expeditionary land forces not increasing 3149: H - go to city command failure 3146: Suffered a big savegame corruption error 3134: User Interface Issues 3081: Master Gunsmith Doesnt have connections 3062: Map Explored Regions Error 3035: Broken key mapping for closing panels 3025: Incorrect saves (map editor) 3012: Turn report exclusions not working I suspect several of these are actually fixed, or moot, or both. Finally I have some graphics BRs for Stian:-). Are #3216 and #3209 fixed? And did your recent work include fixing the river selection panel #2926? Cheers, Mike Pope
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