Well if you guys don't call it the big 1.0 then it would be good to see the 
big 0.12.0 stable release finally out there. People are still downloading the 
ancient 0.11.6 stable release due to them thinking the nightly releases are 
scary mega unstable programs lol. However in their attempt to be 'safe' they 
end up with a super old version of the game that's missing a lot of the 
features the latest builds have. So whatever you call it I'll just be happy to 
see that old 0.11.6 build gone from all the download pages and replaced with a 
new stable one.
As for whether it's ready to be called 1.0 that's up to you guys but I would 
agree that waiting until Misiulo has finished the rest of the graphics is best 
otherwise it looks like a bit of a unfinished jumble of 2D and 3D terrain. Also 
I find myself wondering whether preserving all the old 2D art stuff as a 
optional mod would be handy for those that don't like the new stuff when it's 
all done for 1.0.
Speaking of mods, Mazim's finally completed his popular New Nations mod that 
not only adds more nations but also allows people to play 12 player Col games 
(which is a handy line when I'm marketing the game heh) so it would be good to 
finally add that into the included mods area before any such big release so 
people don't have to keep digging through his thread for it 
separately:https://sourceforge.net/p/freecol/discussion/141200/thread/658935e76f/?page=1#0a18

I already added all of Mazim's best maps from his collection into FreeCol's 
releases a while back so that's all good now.
So yeah.. nothing else really comes to mind from me. :)

Regards
Blake
    On Friday, 22 April 2022, 01:55:52 pm ACST, Michael T. Pope 
<mp...@computer.org> wrote:  
 
 On Thu, 21 Apr 2022 18:09:51 +0000
Stian Grenborgen <stian...@student.matnat.uio.no> wrote:
> We have made great progress on FreeCol since our last release, and should 
> make an official release rather soon.
> 
> I think releasing the game as 1.0 will show the level of maturity our game 
> has reached ... and also signify the awesome new additions to the game:

All this is true and great progress, but we have always said 1.0 will be
fully Col1 compatible (at least in classic mode).  I do not think we are
there yet.  A look at the WWC1D? wiki page will show that we do not even
know how compatible we are:-).

We *should* indeed do a release though, whatever the number it gets.  It
is overdue.  I was not pushing hard there lately as (apart from the usual
time crunches) the worst blocker bug was the total breakage (some
self-inflicted:-P) of the TradeRouteInputPanel.  Which just got fixed this
week, bravo Stian. The next worst one I know is the queue of AI ships
(BR#3228) which I hope to look at one the weekend (long weekend in .au,
hooray), but letting AI fail block release is a bad idea.

However I probably should do a quick review of the state of the bug list
to see if we have other bad enough bugs to be considered release blockers.
I will try to do the review this evening.

Cheers,
Mike Pope
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