Great, as far as the MsgWaitForMultipleObjects goes, we can set the
timeout to INFINITE if the main loop is working right, right?
I think it's 1 now because it was broke and the timeout was the only
reason the loop spun.

Jay

> That's the same what my patch has done, if it would have gone thru the 
> mailing list.
>
> Anyway, it's fixed :-)

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