FYI, there is an updated version (v0_3) on the web page that fixes an
audio pitch problem.

If you were disappointed that the old version (v0_2) had a higher
pitch on the Codec2-encoded result, you'll hopefully find the new
version to your liking.

On Fri, Dec 16, 2011 at 8:59 PM, Peter Lawrence <[email protected]> wrote:
> As an aid to those who are interested in hearing their own speech
> encoded/decoded by Codec2, I've written a Windows-based demonstration
> program:
>
> http://code.google.com/p/codec2demo/
>
> Using the soundcard(s) on the PC, it allows one to speak into a
> microphone and hear the result in real-time via the speakers.
>
> One can turn Codec2 on and off to allow a comparison of the codec with
> uncompressed audio.
>
> Note that using a headset / handset is prudent, as sound feedback may
> result if the speaker feeds directly into the microphone.
>
> Because of the export issues raised previously, I'm bundling a version
> of Codec2 Revision 289 (which is 2500bps only).  The included Revision
> 289 Codec2 code has been tweaked to use the same API calls as Revision
> 310 (which supports both 1400 and 2500).
>
> The demo program is compiled with MinGW (which is available under both
> Windows and Linux).  In addition to running under Windows, it seems to
> work just fine under Wine under Linux.  Your mileage may vary.
>
> Any volume adjustments (both "Playback" and "Record") must be made via
> the normal Windows method (e.g. double-click the speaker symbol in the
> bottom right corner of the screen).
>
> Please don't ask about a Linux/MacOS/Amiga/Android etc. version; the
> source code is provided, so someone else is welcome to create their
> own tool.
>
> Usage is:
>
> Run the program
> Select the Input and Output soundcard devices of choice
> Press the Start button
> Adjust the Windows volume controls to suit
> Listen to the results as one chooses between uncompressed and Codec2
> Press the Stop button when finished

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