Jason Tackaberry wrote: > On Sun, 2009-01-25 at 10:52 +0100, Dirk Meyer wrote: >> I guess so. There are four choices: > > Only three. > > >> 2. You have a gfx card that does not support hardware colorspace >> conversion and has no shader support in the GPU. That means we have >> to do the colorspace conversion in the CPU. > > Hardware colorspace conversion uses fragment shaders to do the work. So > these aren't different things.
Ok >> 1080p. Windows decoder use both cores for the task while ffmpeg's >> decoder only uses one in most cases. If 1080p works on Linux, I guess >> Freevo 2.0 will do, too. > > I assume by "Windows decoder" you mean Windows has a native h264 > decoder? Are you sure? > > Core AVC is available, which does frame level parallelism. But this is > commercial (though not expensive). I was refering to Core AVC. > Now, it's not good enough for the graphics chipset to support shaders. > The driver has to support it too, and without any bugs that interfere > with a (albeit relatively simple) fragment program involving > multitexturing. Sure. That could be the problems with ATI cards. No idea what the Linux drivers can do. Dischi -- Imagination is more important than knowledge. (Albert Einstein) ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Freevo-devel mailing list Freevo-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freevo-devel