Jason Tackaberry wrote:
> On Sun, 2009-01-25 at 10:52 +0100, Dirk Meyer wrote:
>> I guess so. There are four choices:
>
> Only three.
>
>
>> 2. You have a gfx card that does not support hardware colorspace
>>    conversion and has no shader support in the GPU. That means we have
>>    to do the colorspace conversion in the CPU. 
>
> Hardware colorspace conversion uses fragment shaders to do the work.  So
> these aren't different things.

Ok

>>    1080p. Windows decoder use both cores for the task while ffmpeg's
>>    decoder only uses one in most cases. If 1080p works on Linux, I guess
>>    Freevo 2.0 will do, too.
>
> I assume by "Windows decoder" you mean Windows has a native h264
> decoder?  Are you sure?
>
> Core AVC is available, which does frame level parallelism.  But this is
> commercial (though not expensive).

I was refering to Core AVC.

> Now, it's not good enough for the graphics chipset to support shaders.
> The driver has to support it too, and without any bugs that interfere
> with a (albeit relatively simple) fragment program involving
> multitexturing.

Sure. That could be the problems with ATI cards. No idea what the Linux
drivers can do.


Dischi

-- 
Imagination is more important than knowledge. (Albert Einstein)

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