There would be some assumptions involved on why the sim was made.
http://www.smbc-comics.com/index.php?db=comics&id=2824#comic
"Optimizing one's level" may be one of those strategies that didn't pan
out so well. Kind of an artifact that seems to turn up occasionally,
but doesn't get much processor time.
On 12/17/12 9:44 PM, Steve Smith wrote:
And aren't we all trying to "Level Up"? Wasn't every step of
evolution (the relative plateaus of complexity?) like Prokaryiote to
Eukaryote, like multi-cellular, like O2 Breathers, like vertebates,
like warm-bloodeds, like tool users, like fire users, like language
users, like nation-state creators, etc... Our search for the GUT is
now perhaps eclipsed by our search for the key to life itself... etc.?
Also, how different is this idea of universe as simulation from
Digital Physics <http://en.wikipedia.org/wiki/Digital_physics>?
- Steve
Yeah, I'm aware that my idea doesn't hold water -- just playing.
Evidence that we're not in a game is that the putative gamemaster
didn't block my note from appearing. If you hadn't responded, I would
have had confirmation of my idea.
Bruce
On Mon, Dec 17, 2012 at 6:14 PM, Arlo Barnes <arlo.bar...@gmail.com
<mailto:arlo.bar...@gmail.com>> wrote:
But then that implies a false positive: if in other
configurations we don't notice it as a puzzle, then we only (or
are more likely to) notice the more 'puzzle-like' phenomena, and
interpret that as meaning we are in a game.
But is a game the same as a simulation? Sure, games can have
elements of simulation (where I define simulation as recreating a
system in perhaps simpler terms) but I believe it exists as a
separate conceptual entity.
Besides, it seems that all these discussions of whether we live
in a real universe or not get caught up in circularity because we
generally define reality /as/ the universe.
-Arlo James Barnes
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