I'm loving the fact of the recent news around what might be the first
computer game?
https://arstechnica.com/gaming/2024/06/retired-engineer-discovers-55-year-old-bug-in-lunar-lander-computer-game-code/
I don't know how the backwater HS I went to (Douglas AZ) in the early
70s acquired a PDP-8 but the (Chemistry) teacher who ran the Basic
programming labs used the original Teletype version of Lunar Lander as
an example of the potential. I was building Popular Electronics
prescribed video-signal injectors to add Chiron text to a standard
(NTSC) video signal and working at an AM radio station which had an
entirely relay/mechanical based "programmable" automation system which
allowed me to arrange the "playlists" to be anywhere from entirely
predictable to pseudo-random (scrambled by the beat frequency between
various song lengths and the patchboard logic which decided with of 4
carousels of infinite loop 4-track tapes to play next. In principle I
could set up an entire hour of auto-play of music, PSAs and
commercials. This also felt like a "computer game" in it's own way.
One of my first assignments in my first "computer graphics" class was to
re-implement Lunar Lander on a Tektronix storage-screen (green-screen
etch-a-sketch) (circa 1978)... vector refresh video games were already
common (asteroid and battlezone and a few others?)...
I find it very difficult to separate (predictive) simulation from video
games excepting the details of interface and seriousness of simulation
subject.
On 6/17/24 9:09 AM, Marcus Daniels wrote:
I’ve never been able to understand people that play or write video
games. There’s one game some colleagues were playing that simulated
navigating academia and becoming a PI. People like nursing their
PTSD? Ick.
*From:*Friam <friam-boun...@redfish.com> *On Behalf Of *Roger Critchlow
*Sent:* Sunday, June 16, 2024 2:53 PM
*To:* The Friday Morning Applied Complexity Coffee Group
<friam@redfish.com>
*Subject:* Re: [FRIAM] new directions at the michael levin lab
My older daughter knows Baba Is You, she says it's very interesting in
a tear down the boxes sort of way.
-- rec --
On Sun, Jun 16, 2024 at 1:44 PM Frank Wimberly <wimber...@gmail.com>
wrote:
Like. I have grandkids ranging in age from 3 to 27. I wonder if
I'll have great grandkids. My adult grandsons' girlfriends think
babies are "disgusting". I hope many others in their generation
feel differently.
---
Frank C. Wimberly
140 Calle Ojo Feliz,
Santa Fe, NM 87505
505 670-9918
Santa Fe, NM
On Sun, Jun 16, 2024, 12:59 PM steve smith <sasm...@swcp.com> wrote:
This is all so apropos of my quest to provide "elder advice"
to my children (40-somethings), nieces/nephews
(30-somethings), and grandchildren (5, 12)... I know (most)
everything I experienced/learned a half-century ago is only
marginally relevant as most of what my parents/grandparents
tried to pack me up were both sage and ill-advised at the same
time...
I'll be passing this down a generation or two...
On 6/16/24 9:35 AM, Roger Critchlow wrote:
Interesting post on hackernews today. Michael Levin is
arguing that a video puzzle game, Baba Is You
(https://en.wikipedia.org/wiki/Baba_Is_You or
https://hempuli.com/baba/), is good preparation for
working in his lab.
What’s cool about this puzzle game (besides the fact
that it’s challenging and fun) is that it gets you to
break a number of mental categories and think more
continuously and fluidly about topics relevant to the
understanding of life and mind. Among other things, it
dissolves barriers between data and algorithm, between
a cognitive system and its contents, and gets you to
think differently. People often ask me what kind of
preparation they need to join our lab; I think I’ll
put this game on that list. It’s a good introduction
to the relevant mental flexibility, especially given
our latest directions
<https://drmichaellevin.org/research/newdirections.html>.
Hofstadter’s incredible, classic GEB
<https://en.wikipedia.org/wiki/G%C3%B6del,_Escher,_Bach> is
another such.
-- rec --
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