Great point, Tim. One of the nice things about FLiP is that it allows
for this sort of thing to occur (and projects do get cancelled or
postponed) without anyone getting burned. This can be used to encourage
clients to go ahead with a project since there are well-defined points
at which the project can pause without losing the work done to date.

-----Original Message-----
From: Timothy Heald [mailto:[EMAIL PROTECTED]] 
Sent: Saturday, June 08, 2002 3:06 PM
To: [EMAIL PROTECTED]
Subject: RE: FLiP and Prototyping


I would go so far as to say that you shouldn't tell them how long it
will take until you have completed the prototype, and know exactly what
you have to do.  The last contract work I did (also only about the 2nd
big one I had done solo) fell apart because the client wasn't prepared
for either the time or the money involved.  The client didn't loose out
and neither did I.  I got paid for the prototype, which the client got
to keep, and we didn't get into the big circle of scope creep I normally
would have associated with a project like this, because we both knew
from the prototype what would be involved.  During the whole process I
made sure to tell the client, this is only the HTML representation of
what this project will look like when complete, and they understood that
the coding was going to take some time. Too bad the contract went away,
but that's better then doing a bunch of work and not getting paid, or
having continuous requests for additions and changes once you have the
application already half done, right?

Tim

-----Original Message-----
From: John Jonathan Kopanas [mailto:[EMAIL PROTECTED]]
Sent: Saturday, June 08, 2002 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: FLiP and Prototyping


Now the problem that I get with clients showing them the prototype is
that they are happy with it and then say ok now put it up, I'll give you
till tomorrow.  Personally I just think within the contract you specify
once the prototype is signed off it takes x weeks to code it.  Any other
suggestions?

> > I am creating Montreal's CFUG website right now and this is the 
> > first project I am using the FLiP process.  I have done the 
> > wireframe and now
I am
> > on to the prototype.  One of the people I work with who does the 
> > HTML integration always tells me I should program only after having 
> > the first template because coding HTML takes so long compared to 
> > programming.
What do
> > you say to a person like that?
>
> Race them.  Say: "Let's pick one template, you build the CFML and the
Database
> THEN build the HTML interface that we will 'slap' on, I'll build just 
> the
HTML.
> Whoever finishes first wins and we'll do it that way."
>
> Then tell them that you could show both versions to the client and 99%

> of
the
> time the client won't see the difference. But will understand the
application
> enough to tell you they want something slightly different.
>
> Steve Nelson
>
>
>

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