I guess then it is equivalent to saying that the prototype is similar to consulting while the implementation is well implementation.
I can see the prototype being expensive none the less because the graphic artist still has to come up with a concept or is that after? > Explain the process. There are actually two separate contracts. One is for > the prototype, one is for the application. They are separate. Once we got > passed the wireframe (free) We sat down, I gave them an approximate cost for > the prototype. I told them should they want to add things, this is the time > to do it, and it will end up costing them less in the long run. Educated > them on 70% failure rates, and how if they went we the developer who just > quoted them a flat rate, they could very well be a part of that statistic. > Once we came to the end of the prototype, they saw how huge the application > they wanted was going to be and backed out. hehe Now that I think about it, > may be best not to listen to me all the time :) > > Tim > > -----Original Message----- > From: John Jonathan Kopanas [mailto:[EMAIL PROTECTED]] > Sent: Saturday, June 08, 2002 3:47 PM > To: [EMAIL PROTECTED] > Subject: Re: FLiP and Prototyping > > > Most clients though want to know what the price of the contract will be > before anything is started. How do you structure your contracts to allow > you to do that and still get the contract over someone who gives a fixed > rate right away? If you don't mind me asking. > > > I would go so far as to say that you shouldn't tell them how long it will > > take until you have completed the prototype, and know exactly what you > have > > to do. The last contract work I did (also only about the 2nd big one I > had > > done solo) fell apart because the client wasn't prepared for either the > time > > or the money involved. The client didn't loose out and neither did I. I > > got paid for the prototype, which the client got to keep, and we didn't > get > > into the big circle of scope creep I normally would have associated with a > > project like this, because we both knew from the prototype what would be > > involved. During the whole process I made sure to tell the client, this > is > > only the HTML representation of what this project will look like when > > complete, and they understood that the coding was going to take some time. > > Too bad the contract went away, but that's better then doing a bunch of > work > > and not getting paid, or having continuous requests for additions and > > changes once you have the application already half done, right? > > > > Tim > > > > -----Original Message----- > > From: John Jonathan Kopanas [mailto:[EMAIL PROTECTED]] > > Sent: Saturday, June 08, 2002 1:59 PM > > To: [EMAIL PROTECTED] > > Subject: Re: FLiP and Prototyping > > > > > > Now the problem that I get with clients showing them the prototype is that > > they are happy with it and then say ok now put it up, I'll give you till > > tomorrow. Personally I just think within the contract you specify once > the > > prototype is signed off it takes x weeks to code it. Any other > suggestions? > > > > > > I am creating Montreal's CFUG website right now and this is the first > > > > project I am using the FLiP process. I have done the wireframe and > now > > I am > > > > on to the prototype. One of the people I work with who does the HTML > > > > integration always tells me I should program only after having the > first > > > > template because coding HTML takes so long compared to programming. > > What do > > > > you say to a person like that? > > > > > > Race them. Say: "Let's pick one template, you build the CFML and the > > Database > > > THEN build the HTML interface that we will 'slap' on, I'll build just > the > > HTML. > > > Whoever finishes first wins and we'll do it that way." > > > > > > Then tell them that you could show both versions to the client and 99% > of > > the > > > time the client won't see the difference. But will understand the > > application > > > enough to tell you they want something slightly different. > > > > > > Steve Nelson > > > > > > > > > > > > > > > > > > > > > ==^================================================================ This email was sent to: [email protected] EASY UNSUBSCRIBE click here: http://topica.com/u/?bUrFMa.bV0Kx9 Or send an email to: [EMAIL PROTECTED] T O P I C A -- Register now to manage your mail! http://www.topica.com/partner/tag02/register ==^================================================================
