I guess then it is equivalent to saying that the prototype is similar to
consulting while the implementation is well implementation.

I can see the prototype being expensive none the less because the graphic
artist still has to come up with a concept or is that after?


> Explain the process.  There are actually two separate contracts.  One is
for
> the prototype, one is for the application.  They are separate.  Once we
got
> passed the wireframe (free) We sat down, I gave them an approximate cost
for
> the prototype.  I told them should they want to add things, this is the
time
> to do it, and it will end up costing them less in the long run.  Educated
> them on 70% failure rates, and how if they went we the developer who just
> quoted them a flat rate, they could very well be a part of that statistic.
> Once we came to the end of the prototype, they saw how huge the
application
> they wanted was going to be and backed out.  hehe Now that I think about
it,
> may be best not to listen to me all the time :)
>
> Tim
>
> -----Original Message-----
> From: John Jonathan Kopanas [mailto:[EMAIL PROTECTED]]
> Sent: Saturday, June 08, 2002 3:47 PM
> To: [EMAIL PROTECTED]
> Subject: Re: FLiP and Prototyping
>
>
> Most clients though want to know what the price of the contract will be
> before anything is started.  How do you structure your contracts to allow
> you to do that and still get the contract over someone who gives a fixed
> rate right away?  If you don't mind me asking.
>
> > I would go so far as to say that you shouldn't tell them how long it
will
> > take until you have completed the prototype, and know exactly what you
> have
> > to do.  The last contract work I did (also only about the 2nd big one I
> had
> > done solo) fell apart because the client wasn't prepared for either the
> time
> > or the money involved.  The client didn't loose out and neither did I.
I
> > got paid for the prototype, which the client got to keep, and we didn't
> get
> > into the big circle of scope creep I normally would have associated with
a
> > project like this, because we both knew from the prototype what would be
> > involved.  During the whole process I made sure to tell the client, this
> is
> > only the HTML representation of what this project will look like when
> > complete, and they understood that the coding was going to take some
time.
> > Too bad the contract went away, but that's better then doing a bunch of
> work
> > and not getting paid, or having continuous requests for additions and
> > changes once you have the application already half done, right?
> >
> > Tim
> >
> > -----Original Message-----
> > From: John Jonathan Kopanas [mailto:[EMAIL PROTECTED]]
> > Sent: Saturday, June 08, 2002 1:59 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: FLiP and Prototyping
> >
> >
> > Now the problem that I get with clients showing them the prototype is
that
> > they are happy with it and then say ok now put it up, I'll give you till
> > tomorrow.  Personally I just think within the contract you specify once
> the
> > prototype is signed off it takes x weeks to code it.  Any other
> suggestions?
> >
> > > > I am creating Montreal's CFUG website right now and this is the
first
> > > > project I am using the FLiP process.  I have done the wireframe and
> now
> > I am
> > > > on to the prototype.  One of the people I work with who does the
HTML
> > > > integration always tells me I should program only after having the
> first
> > > > template because coding HTML takes so long compared to programming.
> > What do
> > > > you say to a person like that?
> > >
> > > Race them.  Say: "Let's pick one template, you build the CFML and the
> > Database
> > > THEN build the HTML interface that we will 'slap' on, I'll build just
> the
> > HTML.
> > > Whoever finishes first wins and we'll do it that way."
> > >
> > > Then tell them that you could show both versions to the client and 99%
> of
> > the
> > > time the client won't see the difference. But will understand the
> > application
> > > enough to tell you they want something slightly different.
> > >
> > > Steve Nelson
> > >
> > >
> > >
> >
> >
> >
> >
>
>
>
>

==^================================================================
This email was sent to: [email protected]

EASY UNSUBSCRIBE click here: http://topica.com/u/?bUrFMa.bV0Kx9
Or send an email to: [EMAIL PROTECTED]

T O P I C A -- Register now to manage your mail!
http://www.topica.com/partner/tag02/register
==^================================================================

Reply via email to