richard terry ha scritto: > On Wed, 1 Apr 2009 09:20:37 am jbskaggs wrote: > >> I use timers alot in the game I am writing. >> >> I just use timer1.delay=5 >> > that wasn't the question - I wanted to re-set the timer to stop the event > triggering until the key action pauses and then let the timer progress to > execute > It could work; if it does'nt, try to stop and start in sequence:
timer1.stop timer1.start If you put sometthing like this in a keyPress event, the timer should fire after the keyboard activity ceased. In the timer event itself, put a Timer1.stop statement. Regards, Doriano ------------------------------------------------------------------------------ _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user