good evening all, i have another question about my eternal punishment: the result object :-) caveat answered to a former question about results in general:
>If you got into the habit of reading all the >records you've selected into memory (or even if the Result object >worked >that way behind the scenes...), you'd soon find everything breaking >with >Out Of Memory errors as soon as you start doing anything serious. my question now is, how the result works behind the scenes, is there a counter (result.index?) that tells a layer (the driver?) which record is to be given back? regards, tobi ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user