Le mardi 29 mars 2011 04:33:21, Kevin Fishburne a écrit : > I'm reading input from a gamepad by using code such as: > > pad_device = Exec ["cat", "/dev/input/js0"] For Read As "Gamepad" > > Public Sub Gamepad_READ() > ' Process the gamepad input. > End > > The problem is that analog stick movements create a LOT of read events > which are generated far faster than the frame rate of the application. > How can I clear the events queued by the Gamepad stream? > > Also, how can I continuously read events from the stream until it is > empty? I might want to clear it like that so I can ignore some events > and process others. Thanks!
Did you try to use a gamepad with sdl component ? because i'm currently designing such api for gambas3, i guess it will not be too long before i can commit the code. ++ ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user