Le mardi 29 mars 2011 04:33:21, Kevin Fishburne a écrit :
> I'm reading input from a gamepad by using code such as:
> 
> pad_device = Exec ["cat", "/dev/input/js0"] For Read As "Gamepad"
> 
> Public Sub Gamepad_READ()
>    ' Process the gamepad input.
> End
> 
> The problem is that analog stick movements create a LOT of read events
> which are generated far faster than the frame rate of the application.
> How can I clear the events queued by the Gamepad stream?
> 
> Also, how can I continuously read events from the stream until it is
> empty? I might want to clear it like that so I can ignore some events
> and process others. Thanks!

Did you try to use a gamepad with sdl component ? because i'm currently 
designing such api for gambas3, i guess it will not be too long before i can 
commit the code.

++

------------------------------------------------------------------------------
Enable your software for Intel(R) Active Management Technology to meet the
growing manageability and security demands of your customers. Businesses
are taking advantage of Intel(R) vPro (TM) technology - will your software 
be a part of the solution? Download the Intel(R) Manageability Checker 
today! http://p.sf.net/sfu/intel-dev2devmar
_______________________________________________
Gambas-user mailing list
Gambas-user@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/gambas-user

Reply via email to