On 03/29/2011 06:13 PM, Laurent Carlier wrote: > Le mardi 29 mars 2011 04:33:21, Kevin Fishburne a écrit : >> I'm reading input from a gamepad by using code such as: >> >> pad_device = Exec ["cat", "/dev/input/js0"] For Read As "Gamepad" >> >> Public Sub Gamepad_READ() >> ' Process the gamepad input. >> End >> >> The problem is that analog stick movements create a LOT of read events >> which are generated far faster than the frame rate of the application. >> How can I clear the events queued by the Gamepad stream? >> >> Also, how can I continuously read events from the stream until it is >> empty? I might want to clear it like that so I can ignore some events >> and process others. Thanks! > > Did you try to use a gamepad with sdl component ? because i'm currently > designing such api for gambas3, i guess it will not be too long before i can > commit the code.
That is very cool... I'm looking forward to seeing it, and yes I'm currently using the SDL component. I switched the game over a couple of months ago. What I did to relieve the problem for now was to call the WAIT statement a bunch of times using a FOR...NEXT loop. That way even if my frame rate is low, the gamepad's READ event is allowed to trigger multiple times per frame. -- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: sa...@eightvirtues.com phone: (770) 853-6271 ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user