On Wed, 2011-11-02 at 01:47 -0400, Kevin Fishburne wrote: > I'm using SDL and OpenGL. Normal routines for drawing fonts in a > DrawingArea work fine; I didn't have to change my code after > switching > from GTK/Qt. This code works: > > ' Draw dialogue buffer. > Draw.Font.Size = sheight / 32 > Draw.Foreground = Color.Black > Draw.Text(Client.Dialogue, 31, sheight - 15 - sheight / 32) > Draw.Foreground = Color.Yellow > Draw.Text(Client.Dialogue, 32, sheight - 16 - sheight / 32) > > So there is no control, just a draw event procedure "Screen_Draw" and > whatever procedures I call inside it. Maybe I should do "Font = > Font["..."] inside the procedure?
You've still got me confused Kevin. DrawingArea is a control and has a Font property. I know little of OpenGL or SDL but it looks like the SDL Draw class has an undocumented Font property so I'd still give the previous a go and hope. ------------------------------------------------------------------------------ RSA® Conference 2012 Save $700 by Nov 18 Register now! http://p.sf.net/sfu/rsa-sfdev2dev1 _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user