On 11/03/2011 01:14 AM, Fabien Bodard wrote: > Have you tried : > > Draw.Font = Draw.Font.Load("/home/kevinfishburne/Desktop/Sanctimonia, > > because draw.font.load normally not assignate a font to draw.font but > just return an object handle to a font object >
Nice, that actually works. What's odd is that after some period of time it still halts with the error "gb.sdl error: Couldn't open /usr/local/share/gambas3/gb.sdl/DejaVuSans.ttf in Render 834". I checked the value of Draw.Font after the crash and it reports the Name property as being "DejaVuSans.ttf", even though I've only been setting it to "Avatar.ttf". I changed the line to this: If Draw.Font.Name <> "Avatar.ttf" Then Draw.Font = Draw.Font.Load("/home/kevinfishburne/Desktop/Sanctimonia, Server/Images/Font/Avatar.ttf") and it still crashes. Somehow Draw.Font.Name is being reset to "DejaVuSans.ttf". I searched the entire project for "Draw.Font" and nothing else is modifying it. Sounds like a bug. I'm using revision 4229. -- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: sa...@eightvirtues.com phone: (770) 853-6271 ------------------------------------------------------------------------------ RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user