On Wed, 09 Sep 2015, Kevin Fishburne wrote: > The actual mechanics for loading the assets are Tobias Boege's > ObjModel.class for loading Wavefront OBJ files (3D models)
Are you sure it's my code? I don't even know what a Wavefront is :-) But I haven't found any mention of ObjModel in my mail archives so I can't properly attribute the class to anyone else... OTOH, if it causes slowdowns it might very well be mine... :-) Regards, Tobi -- "There's an old saying: Don't change anything... ever!" -- Mr. Monk ------------------------------------------------------------------------------ Monitor Your Dynamic Infrastructure at Any Scale With Datadog! Get real-time metrics from all of your servers, apps and tools in one place. SourceForge users - Click here to start your Free Trial of Datadog now! http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user