On Wed, 09 Sep 2015, Kevin Fishburne wrote:
> The actual mechanics for loading the assets are Tobias Boege's 
> ObjModel.class for loading Wavefront OBJ files (3D models)

Are you sure it's my code? I don't even know what a Wavefront is :-)
But I haven't found any mention of ObjModel in my mail archives so I
can't properly attribute the class to anyone else... OTOH, if it causes
slowdowns it might very well be mine... :-)

Regards,
Tobi

-- 
"There's an old saying: Don't change anything... ever!" -- Mr. Monk

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