On Tue, 01 Dec 2015, wi...@develop.earthshipeurope.org wrote: > Hi all, > > I'm currently working on a Wizard and have a question. > > The thing with this specific wizard is that once a user starts the > wizard, he/she should run through the whole wizard, so no canceling > halfway. > > For this I would need to be able to disable (or even better make > invisible) the Cancel button, but I can't figure out how to do this. Is > it even possible? > > If not, I'll have to work around the issue with letting the Cancel event > call the Form_Close() method (where closing the wizard before it > finished is stopped). > But it would look better to visualize the Cancel can't be used I.M.H.O. >
This seems like an efficient workaround (compared to writing your own Wizard based on the code from gb.form): You set Wizard.ShowButton = False and place two buttons (to move to the next and previous step) below the Wizard and make them look like the two on the Wizard. With Wizard.MoveNext() and Wizard.MovePrev() they also behave like the buttons on the Wizard. Regards, Tobi -- "There's an old saying: Don't change anything... ever!" -- Mr. Monk ------------------------------------------------------------------------------ Go from Idea to Many App Stores Faster with Intel(R) XDK Give your users amazing mobile app experiences with Intel(R) XDK. Use one codebase in this all-in-one HTML5 development environment. Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. http://pubads.g.doubleclick.net/gampad/clk?id=254741911&iu=/4140 _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user