Hi Richard, Visual C++ is more or less just like C++ with allot of Microsoft specific stuff tossed in. Yes, you include headers in the same way as before. If you are using DirectX the DirectX include and lib directories have to be on your project path for it to see them, and you need to include the lib files in your solution project files to use them. Specifically, the headers I use are
#include <directx.h> #include <dinput8.h> #include <dsound.h> Seams to me there is one I am missing, in the above list but that is a start. Richard Bennett wrote: > yeah direct x is in there I believe so that it can be played on windows, but > there is something in the allegro library that will work on Linux as well. I > don't know much about allegro library, but it seems to be wonderful. I am > right now doing the "graphics" in the class which is fun for someone who > can't see the graphics, lol. But I have already done the audio > chapter(before I was supposed to) and it works great. I have read that you > use visual C++ I am probably going to check that out to just check it out, > can you include librarys like you do with regular C++ such as typing in: > #include "allegro.h"? or whatever your library is? > BEAN > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.