Only one way to find out once the game is inthe early stages try it without the walk and if its needed put it in there but make it very faint so it doesn't stick out like a sore thumb over the jumps. you ai'nt heard nothing til ya heard it from the mad man www.livejournal.com/users/afro_thunder nothing but pure truth. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, June 10, 2006 2:16 AM Subject: Re: [Audyssey] Super Mario Brothers game
> Hi. > Yeah, I don't want to over do the effects. One thing I am concerned > about is a walking effect. The original game did not have one, and I > wonder if that might throw some people if I don't include one. > > > Yohandy wrote: >> my suggestion is to not use unnecessary sounds if they're not needed. We >> don't really need any ambient sounds, because we'll have the original >> music. >> we know what the water level music is, etc. you could have some swimming >> sound for the fish, though. Castles, same thing. we just need sounds for >> the >> different creatures. >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.