The only thing I would like to say in response to this is that I do agree 
that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're 
high enough, but certainly not kill you. One could survive a 20 foot fall, 
and that's about how tall these ladders seem to be. As for the ledge, well, 
there is a look function. There. I'm done. Just my thoughts.
----- Original Message ----- 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "gamers discussion list" <Gamers@audyssey.org>
Sent: Saturday, June 24, 2006 11:45 AM
Subject: [Audyssey] thoughts on monty


> Ok.  I thought I'd try and write up a very specific post on my feelings 
> about this game.  It's kind of hard to review this fairly from a gamer's 
> stand point as I develop games and constantly have ideas.  I certainly 
> don't have anything against Tom or the work he does, so please keep that 
> in mind.
>
> The demo does not impress me.  Plain and simple.  I liked the alchamy 
> version much better.  and there are a number of reasons.  First off, I 
> like the more fluid jumping motion evident in the older demo.  pressing 
> the space bar and the up arrow to jump makes no sense to me as a gamer, 
> and is really confusing.  The little I was able to get through, I just got 
> confused with jumping.  Second, I didn't like the lack of feedback I got 
> on certain situations.  I'm climing a ladder, I hear a gem.  I jump up to 
> pick up the gem as I get to the top of the ladder, and I fall to my death. 
> I understand that there is a more realistic touch, but how was I supposed 
> to know that jumping off a ladder would result in something like this? 
> further more, I didn't even know I wasn't at the top even though it 
> certainly sounded like I was.  To then continue on about lack of feedback. 
> I'm about to jump over a snake that wants to bite me.  Well.  I take a 
> nice huge jump, and plummit to my doom again.  Unfortunately, I wasn't 
> aware that there was a ledge, and/or a rope.  There is one more thing that 
> was a little confusing.  The read me file.  I understand that this is a 
> demo, and that things wil change and so forth.  But documentation 
> shouldn't leaveme with unanswer questions.  For isntance.  I didn't knwo 
> that jumping on a snake would kill me or that  I could actually step off a 
> ladder.  Maybe I missed an important line, but I'm not sure.
>
> There are things I like.  It's not all bad I promise.  One of my favorite 
> enhancements are the new sounds.  Man are those cool.  The most important 
> thing to me has got to be sounds.  If the game doesn't have good sounds 
> that will put me right in the middle of the action, then I just can't get 
> in to the game.  Monty really handles this well, as I really feel like I'm 
> exploring a temple.  I'm also quite pleased, that development on this 
> title has continued.  It really looks to be a promising title that already 
> many are starting to enjoy.
> I hope to try and get farther in the game and see more of the fun things 
> in this demo.
>
> In closing, I like the game but I feel much needs to be improved upon. 
> The controls for one thing are something that needs to be address.  And 
> situations where feedback should be given don't seem to be there.  Maybe 
> I'm totally off base, but I won't if any others have noticed the same 
> things i have?  Keep up the good work though.  The game needs improving, 
> but I do see good things ahead if things are changed.
>
> Liam
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