I also agree with this.  I don't want cheats to anything I play b/c it takes 
away from the fun.

I remember, when I had sight, playing games.  I was little, but I beat it 
with practice.  I kept playing and I would die, but I would just try again 
until I beat it.  I felt better too, b/c I accomplished it myself. lol

The only time, I would ask for help, is when I have exhausted all 
posibilities.  I will try everything I can before wanting for anything. 
And, when I ask, I just want a hint, not a step by step how. smiles
Kellie and my loveable Lady J.
Stupidity is not a handicap. Park elsewhere!
msn, [EMAIL PROTECTED]
aim sionnain74
skype, sabrielle

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 25, 2006 11:40 PM
Subject: Re: [Audyssey] some people don't like challenge


> Hi, Charles.
> I have noticed that observation as well. That is one reason I don't add
> cheet codes, and some things are intentionally left out for a purpose.
> When I play GMA's titles say GTC everyone wanted to give out cheats when
> I wanted was hints on different approaches to try. Cheating takes away
> from agames discovery, trial and error, etc.
> In some cases in my games like in Monty I can't give you a specific time
> to jump as it really is a hand ear thing. It took me practice as well,
> and it was true for the original game for the Atari. The only difference
> was you had to see when it was getting to close and jump. This case is
> hear and jump.
> The spider at the lava pit. Knowing when to jump is key to getting
> passed him, and getting over the second lava pit successfully. How do
> you gain that knolege? Simple practice.
>
>
>
>
>
>
> Charles Rivard wrote:
>> I've noticed the Emails being sent asking how to do stuff when playing 
>> Tom's newest demo.  People want cheats and hints and tricks already, and 
>> it has been available for, um, how? long??  Part of the fun of a game is 
>> figuring out the game, isn't it??  Think about it--if you were given a 
>> file that told you, step by step, how to beat the game when you first 
>> bought it, and you used that file to beat the game enough times that you 
>> could, figuratively speaking, beat it blindfolded, what would you then do 
>> with the game?  Here's an idea for Tom:  Create just such a file. 
>> Explain, step by step, how to beat the game, level by level.  Each level 
>> is a separate file, and can be purchased for, well, that would be up to 
>> Tom, wouldn't it?  How many people would buy it?
>>
>>
>> shepherds are the best beasts
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>>
>>
>
>
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