I also agree with this. I don't want cheats to anything I play b/c it takes away from the fun.
I remember, when I had sight, playing games. I was little, but I beat it with practice. I kept playing and I would die, but I would just try again until I beat it. I felt better too, b/c I accomplished it myself. lol The only time, I would ask for help, is when I have exhausted all posibilities. I will try everything I can before wanting for anything. And, when I ask, I just want a hint, not a step by step how. smiles Kellie and my loveable Lady J. Stupidity is not a handicap. Park elsewhere! msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, June 25, 2006 11:40 PM Subject: Re: [Audyssey] some people don't like challenge > Hi, Charles. > I have noticed that observation as well. That is one reason I don't add > cheet codes, and some things are intentionally left out for a purpose. > When I play GMA's titles say GTC everyone wanted to give out cheats when > I wanted was hints on different approaches to try. Cheating takes away > from agames discovery, trial and error, etc. > In some cases in my games like in Monty I can't give you a specific time > to jump as it really is a hand ear thing. It took me practice as well, > and it was true for the original game for the Atari. The only difference > was you had to see when it was getting to close and jump. This case is > hear and jump. > The spider at the lava pit. Knowing when to jump is key to getting > passed him, and getting over the second lava pit successfully. How do > you gain that knolege? Simple practice. > > > > > > > Charles Rivard wrote: >> I've noticed the Emails being sent asking how to do stuff when playing >> Tom's newest demo. People want cheats and hints and tricks already, and >> it has been available for, um, how? long?? Part of the fun of a game is >> figuring out the game, isn't it?? Think about it--if you were given a >> file that told you, step by step, how to beat the game when you first >> bought it, and you used that file to beat the game enough times that you >> could, figuratively speaking, beat it blindfolded, what would you then do >> with the game? Here's an idea for Tom: Create just such a file. >> Explain, step by step, how to beat the game, level by level. Each level >> is a separate file, and can be purchased for, well, that would be up to >> Tom, wouldn't it? How many people would buy it? >> >> >> shepherds are the best beasts >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.