Che, I like what you said and agree with this. I am going to say however, I think the reason that ppl embrace the old games, like Mario is b/c they want to play what has been so popular, in it's time for the sighted. They want to have access to it.
But, I agree with you in that, there are so many shooters out there, and I am not putting them down or anything. But, I would love ot see more original ideas, rather then plays off of other games. Please, know that I mean no disrespect. I love Monty and will purchase it when it becomes available, I like the challenge and the sounds and everything. But, I am waiting, for an RPG, now that I owuld be so excited for. Right now, it will sound silly. But, the only way I get close to the games I so love is by watching friends play. I know that sounds sad, but for me, it is like a movie, or a book. As long as they tell me what is going on, I can follow it. Most games now, have so much audio that it nears accessibility. Kellie and my loveable Lady J. May those that love you, love you, and those that don't love you, may god turn their hearts. And if he can't turn their hearts, may he turn their ankles, so that we may know them by their limping. Irish Proverb msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle ----- Original Message ----- From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, June 25, 2006 11:56 PM Subject: [Audyssey] Pushing the dark envelope > Thomas wrote: > The only reason I am certain such games have not been widely developed > already is the game developers simply don't have the skill or know how > at this point to do so. > end quote > > I disagree with the statement. > I think the problem isn't skill or know how, but the lack of effort to > think outsite the box. > Take for instance the recent discussion about a Mario Brothers clone. > I have to ask why? > Why spend all that time and effort developing a game that is like so many > others before it. I mean, do we really need another side scroller? > Why not develop a unique game idea and spend all that effort creating > something fresh and new that hasn't been seen before in the accessible > game > community? > Why not develop that multi player RPG that folks would love to have, or a > world creation game that allows people to manage scores of resources to > develop their empire for example? > The skill and know how is the easy part, the original game concept for > the > blind community that would give us something to play that we've never had > before, now that is the difficult thing. > I didn't know an if statement from a loop 9 months ago, but I am set to > release Rail Racer, and the only thing it has in common with any other > racing title out there is that you are trying to go faster than your > opponent. After that, the similarities fall to the wayside. > I spent a great deal of time conceiving an original title that took very > little from what had come before. > I implore the AG developers out there to do the same. > Even the most well produced shoott 'em up is still only going to be > another tired old shoot 'em up with the same basic game play that we've > all > seen over and over. > In my opinion, as developers, we can do more, and as purchasers of these > games, we should ask for more. > I think Rail Racer will be embraced by the accessible gaming community, > but not because of any particular skill or know how I have as a beginner > programmer, but because it is a solid and well thought out idea that has > been well executed. > The only thing keeping us from developing novel game ideas is our > creativity, and I for one will vigorously support any developer that dares > to push the envelope. > For example, I certainly hope Thomas runs with his concept of the Star > Wars game. He has ideas for this game that simply haven't been seen > before, > and I think the effort put into creating this title will pay off both in > customer appreciation and game sales. > Please note that this is in no way a slam of platform games, or shoot 'em > ups, or any other genre of games people enjoy. If that is what you like > to > play, more power to you, all I am saying is I think we can sharpen our > creative edges a bit, and I feel the gamers out there will greatly > appreciate the effort. > Reporting live from in front of my > keyboard, > Che > Blind Adrenaline Simulations > Games by one of us, for all of us. > http://www.blindAdrenaline.com > ----- Original Messa > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.