Excellent man. If enough ability is included in this game to sculpt your persona, this will be a real winner. There is a web based game that does this on a basic level, but it doesn't take the manipulation of your character far enough.
----- Original Message ----- From: "X-Sight Interactive" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" <gamers@audyssey.org> Sent: Sunday, June 25, 2006 11:05 PM Subject: Re: [Audyssey] Pushing the dark envelope > I, for example, am in the process of creating a real-life simulation game, > where each level is a year of your lifetime - which is the reason it > starts > at level 0. > It's a game where you can choose your name, your parent's names and other > various aspects of your character and his/her family. Then the game itself > is just how life is - starting off basic like you're a baby. The actual > game > play starts off at level 1, but the actual simulator starts at level 0, > which is just some movies of all the common baby stuff - not long, but > long > enough to set the scene. On level 1, you will be learning to walk, level 2 > you will be looking at things and picking them up, etc. it'll get more > choice as you get older throughout the game, for example you can choose to > be the most rebellious criminal teenager in town or you can be an angel, > or > anything in between if you wanted to. I started developing this a while > back, and I can't even begin to estimate a beta release date, let alone a > full release date, as I'm only up to level 2 with it. But it was an > example > reflecting what che said previously. > > Regards, > > Damien > > X-Sight Interactive > > http://x-sight.brandoncole.net > > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Che > Sent: 26 June 2006 04:56 > To: Gamers Discussion list > Subject: [Audyssey] Pushing the dark envelope > > Thomas wrote: > The only reason I am certain such games have not been widely developed > already is the game developers simply don't have the skill or know how at > this point to do so. > end quote > > I disagree with the statement. > I think the problem isn't skill or know how, but the lack of effort to > think outsite the box. > Take for instance the recent discussion about a Mario Brothers clone. > I have to ask why? > Why spend all that time and effort developing a game that is like so many > others before it. I mean, do we really need another side scroller? > Why not develop a unique game idea and spend all that effort creating > something fresh and new that hasn't been seen before in the accessible > game > community? > Why not develop that multi player RPG that folks would love to have, or a > world creation game that allows people to manage scores of resources to > develop their empire for example? > The skill and know how is the easy part, the original game concept for > the > blind community that would give us something to play that we've never had > before, now that is the difficult thing. > I didn't know an if statement from a loop 9 months ago, but I am set to > release Rail Racer, and the only thing it has in common with any other > racing title out there is that you are trying to go faster than your > opponent. After that, the similarities fall to the wayside. > I spent a great deal of time conceiving an original title that took very > little from what had come before. > I implore the AG developers out there to do the same. > Even the most well produced shoott 'em up is still only going to be > another tired old shoot 'em up with the same basic game play that we've > all > seen over and over. > In my opinion, as developers, we can do more, and as purchasers of these > games, we should ask for more. > I think Rail Racer will be embraced by the accessible gaming community, > but not because of any particular skill or know how I have as a beginner > programmer, but because it is a solid and well thought out idea that has > been well executed. > The only thing keeping us from developing novel game ideas is our > creativity, and I for one will vigorously support any developer that dares > to push the envelope. > For example, I certainly hope Thomas runs with his concept of the Star > Wars game. He has ideas for this game that simply haven't been seen > before, > and I think the effort put into creating this title will pay off both in > customer appreciation and game sales. > Please note that this is in no way a slam of platform games, or shoot 'em > ups, or any other genre of games people enjoy. If that is what you like > to > play, more power to you, all I am saying is I think we can sharpen our > creative edges a bit, and I feel the gamers out there will greatly > appreciate the effort. > Reporting live from in front of my > keyboard, > Che > Blind Adrenaline Simulations > Games by one of us, for all of us. > http://www.blindAdrenaline.com > ----- Original Messa > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to > [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any > subscription changes via the web. > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.