Excellent man.
  If enough ability is included in this game to sculpt your persona, this 
will be a real winner.
  There is a web based game that does this on a basic level, but it doesn't 
take the manipulation of your character far enough.

----- Original Message ----- 
From: "X-Sight Interactive" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, June 25, 2006 11:05 PM
Subject: Re: [Audyssey] Pushing the dark envelope


> I, for example, am in the process of creating a real-life simulation game,
> where each level is a year of your lifetime - which is the reason it 
> starts
> at level 0.
> It's a game where you can choose your name, your parent's names and other
> various aspects of your character and his/her family. Then the game itself
> is just how life is - starting off basic like you're a baby. The actual 
> game
> play starts off at level 1, but the actual simulator starts at level 0,
> which is just some movies of all the common baby stuff - not long, but 
> long
> enough to set the scene. On level 1, you will be learning to walk, level 2
> you will be looking at things and picking them up, etc. it'll get more
> choice as you get older throughout the game, for example you can choose to
> be the most rebellious criminal teenager in town or you can be an angel, 
> or
> anything in between if you wanted to. I started developing this a while
> back, and I can't even begin to estimate a beta release date, let alone a
> full release date, as I'm only up to level 2 with it. But it was an 
> example
> reflecting what che said previously.
>
> Regards,
>
> Damien
>
> X-Sight Interactive
>
> http://x-sight.brandoncole.net
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Che
> Sent: 26 June 2006 04:56
> To: Gamers Discussion list
> Subject: [Audyssey] Pushing the dark envelope
>
>  Thomas wrote:
> The only reason I am certain such games have not been widely developed
> already is the game developers simply don't have the skill or know how at
> this point to do so.
>  end quote
>
>  I disagree with the statement.
>  I think the problem isn't skill or know how, but the lack of effort to
> think outsite the box.
>  Take for instance the recent discussion about a Mario Brothers clone.
>  I have to ask why?
>  Why spend all that time and effort developing a game that is like so many
> others before it.  I mean, do we really need another side scroller?
>  Why not develop a unique game idea and spend all that effort creating
> something fresh and new that hasn't been seen before in the accessible 
> game
> community?
>  Why not develop that multi player RPG that folks would love to have, or a
> world creation game that allows people to manage scores of resources to
> develop their empire for example?
>  The skill and know how is the easy part, the original game concept for 
> the
> blind community that would give us something to play that we've never had
> before, now that is the difficult thing.
>  I didn't know an if statement from a loop 9 months ago, but I am set to
> release Rail Racer, and the only thing it has in common with any other
> racing title out there is that you are trying to go faster than your
> opponent.  After that, the similarities fall to the wayside.
>  I spent a great deal of time conceiving an original title that took very
> little from what had come before.
>  I implore the AG developers out there to do the same.
>  Even the most well produced shoott 'em up is still only going to be
> another tired old shoot 'em up with the same basic game play that we've 
> all
> seen over and over.
>  In my opinion, as developers, we can do more, and as purchasers of these
> games, we should ask for more.
>  I think Rail Racer will be embraced by the accessible gaming community,
> but not because of any particular skill or know how I have as a beginner
> programmer, but because it is a solid and well thought out idea that has
> been well executed.
>  The only thing keeping us from developing novel game ideas is our
> creativity, and I for one will vigorously support any developer that dares
> to push the envelope.
>  For example, I certainly hope Thomas runs with his concept of the Star
> Wars game.  He has ideas for this game that simply haven't been seen 
> before,
> and I think the effort put into creating this title will pay off both in
> customer appreciation and game sales.
>  Please note that this is in no way a slam of platform games, or shoot 'em
> ups, or any other genre of games people enjoy.  If that is what you like 
> to
> play, more power to you, all I am saying is I think we can sharpen our
> creative edges a bit, and I feel the gamers out there will greatly
> appreciate the effort.
>  Reporting live from in front of my
> keyboard,
>  Che
> Blind Adrenaline Simulations
> Games by one of us, for all of us.
> http://www.blindAdrenaline.com
> ----- Original Messa
>
>
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