Is there a warning like before the setp would be a fall.
Say a Crack or clunck for the laddeles being wood or metal.

If  is able to move some  what could be usful in higher levls.

Crash
----- Original Message ----- 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, July 08, 2006 3:35 AM
Subject: Re: [Audyssey] Monty patch status and news.


> Sounds awesome, Tom.  Just a note though, I think Angela should be able to
> fall off the ladders.  If anyone is not paying attention and steps off a
> ladder, they'll fall, and she should too, health points being deducted the
> higher up she is and, therefore, the farther she falls.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, July 07, 2006 2:32 PM
> Subject: [Audyssey] Monty patch status and news.
>
>
>>
>> Hi, listers.
>> I know many of you are interested where we are with the Monty patch. I'm
>> glad to say it is almost ready for release. I am expecting it to hit the
>> web site in the next 24 to 48 hours or so. I'll be given a more specific
>> time when I know for certain when I plan to post.
>> Since you all want to know what is going on I am pasting in the release
>> notes from today which will explain all the major changes and updates
>> done to the game so far.
>>
>> Montezuma's Revenge
>>
>> Release Notes
>>
>> July 7, 2006
>>
>> The following patch release contains a number of changes and bug fixes
>> since version Alpha 1. Please, read this document to find out important
>> changes since Alpha 1.
>> In the previous release the spacebar or numpad 0 key was held down
>> followed by an arrow key to jump. In this patch to jump simply press
>> spacebar or numpad 0 and Angela will jump in the direction she is
>> facing. See manual for more information on jumping.
>> In the previous release sometimes Angela would unexpectedly die when
>> jumping. This error has been corrected, and all tests to this point
>> indicate this error is completely gone.
>> In the prier release it was possible to jump through the ceiling to
>> other levels in the temple. This bug has been corrected, and it is no
>> longer possible to jump through the ceiling.
>> In the previous release there was an error where Angela could climb up
>> ropes and then climb through the ceiling. This bug has now been
>> corrected, and climbing ropes now acts normally stopping Angela at the
>> top of a rope.
>> At the beginning of temple 1 the monster detection key, m, would
>> announce a snake which was not there. This error has been removed, and
>> monster detection now appears to be working properly.
>> In the prier release there was a bug where the object scan key, o, would
>> not find scrolls, torches, and ropes. This bug has been corrected, and
>> is working now.
>> Sometimes when walking through the temple Angela would freeze and would
>> not move. An error was discovered in the level1.map file which has now
>> been corrected. Traveling through the temple without freezing should
>> work at this point.
>> In the first release of Alpha 1 Angela would fall off of ladders when
>> she went to far left or right. This has now been changed. It is now no
>> longer possible for Angela to fall off a ladder.
>> In the previous release when Angela ran int to walls and ceilings Angela
>> would scream. This behavior has been changed to simply have Angela let
>> out a simple gasp.
>> New in this release you can now view a map of temple 1. To view the map
>> press v, and escape will exit. Use the arrow keys, numpad navigation
>> keys, or other movement keys to navigate the map. For more information
>> on viewing the map see the official manual.
>> In the first release of Alpha 1 there was an error in the way sounds
>> were rendered. This has been corrected, and sounds should sound more
>> balanced and natural. In addition the internal volume for the effects
>> has been braught up so they can be heard easier.
>>
>>
>> _______________________________________________
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>
>
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