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HI Thomas
You  mis understand me. This game I'm talking about is not a strategy
game at all. It's the dark destroyer version of trek 2000. It  will have
some of the characteristics of trek 2000 but it will be a game somewhat
than dark destroyer. If you can call dark destroyer a strategy game ok I
understand, but I never knew you can  classify dark destroyer as a
strategy game. I thought of  using coordinates as the only way to move
in the game because I'm sure there are people like me who are not
familiar with degree and cumpus barings concepts. I don't have  the
talent and the skill to manage to understand  degrees and cumpus
barings, I'm sure  there are others who also lack this skill. And it
would be much easier to move to  a coordinate than moving in a  cumpus
baring or by degrees. After all my idea is an arcade game, not a
strategy  game.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 14 September 2006 11:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] trek 2000 an idea for a future game

Hi Nicol,
Over all I like your concept to a point. What you are really talking 
about is something along the lines of a real time strategy game rather 
than an arcade game.
I've actually done some thinking of this myself although I would rather 
see the game take place in the Star Trek Next Generation or deep Space 9

timeline rather than in the original series timeline just for the fact 
the starships are better, cary better weapons, and the enemies are 
cooler as well. If you want a boss-like enemy the Borg are much cooler 
to fight than the Doomsday machine could ever be although I am sure I 
could cook up a rather mean Doomsday machine if I wanted to.
As far as choosing a ship to command etc I think that can be done except

only one ship could be selected per game do to technicalities of trying 
to manage x number of ships in real time.
As for which enemies to fight there are allot of choices depending on 
what timeline is chosen. In the classic original series you are basicly 
dealing with the Klingons and Romulans and there is the show Tholian web

where the Tholians in Trek 2000 came from. In Star Trek Next Generation 
the first season they were fighting the Ferengi allot, but later moved 
on to the Romulans, Cardassians, Borg, and Breen. By Deep Space 9 they 
mainly faught the Dominion, but also faught the Klingons, Cardassians, 
Breen, and a few other races here and there. Now, if someone wanted to 
do Voyager there are all kinds of Delta Quadrant races such as the 
Kazon, Borg, Species 8472, the Swarm, Herogen, and so on.
In short I can see many possabilities for a real time strategy game, and

actually several different games could be made depending on the  time 
period in question and series.
However, there is one aspect of your idea I wasn't all that fond of. you

mentioned moving your ship to a coordinates like 33 33 with the four 
arrow keys and pressing space to fire. I am certain that would work, but

honestly I think it would be much funner to build the game as a 
simulation, maybe like a Lonewolf game, where you actually pilot your 
ship through space and attack and defend in real time.
Any thoughts?


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