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---- HI Thomas You mis understand me. This game I'm talking about is not a strategy game at all. It's the dark destroyer version of trek 2000. It will have some of the characteristics of trek 2000 but it will be a game somewhat than dark destroyer. If you can call dark destroyer a strategy game ok I understand, but I never knew you can classify dark destroyer as a strategy game. I thought of using coordinates as the only way to move in the game because I'm sure there are people like me who are not familiar with degree and cumpus barings concepts. I don't have the talent and the skill to manage to understand degrees and cumpus barings, I'm sure there are others who also lack this skill. And it would be much easier to move to a coordinate than moving in a cumpus baring or by degrees. After all my idea is an arcade game, not a strategy game. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 14 September 2006 11:03 AM To: Gamers Discussion list Subject: Re: [Audyssey] trek 2000 an idea for a future game Hi Nicol, Over all I like your concept to a point. What you are really talking about is something along the lines of a real time strategy game rather than an arcade game. I've actually done some thinking of this myself although I would rather see the game take place in the Star Trek Next Generation or deep Space 9 timeline rather than in the original series timeline just for the fact the starships are better, cary better weapons, and the enemies are cooler as well. If you want a boss-like enemy the Borg are much cooler to fight than the Doomsday machine could ever be although I am sure I could cook up a rather mean Doomsday machine if I wanted to. As far as choosing a ship to command etc I think that can be done except only one ship could be selected per game do to technicalities of trying to manage x number of ships in real time. As for which enemies to fight there are allot of choices depending on what timeline is chosen. In the classic original series you are basicly dealing with the Klingons and Romulans and there is the show Tholian web where the Tholians in Trek 2000 came from. In Star Trek Next Generation the first season they were fighting the Ferengi allot, but later moved on to the Romulans, Cardassians, Borg, and Breen. By Deep Space 9 they mainly faught the Dominion, but also faught the Klingons, Cardassians, Breen, and a few other races here and there. Now, if someone wanted to do Voyager there are all kinds of Delta Quadrant races such as the Kazon, Borg, Species 8472, the Swarm, Herogen, and so on. In short I can see many possabilities for a real time strategy game, and actually several different games could be made depending on the time period in question and series. However, there is one aspect of your idea I wasn't all that fond of. you mentioned moving your ship to a coordinates like 33 33 with the four arrow keys and pressing space to fire. I am certain that would work, but honestly I think it would be much funner to build the game as a simulation, maybe like a Lonewolf game, where you actually pilot your ship through space and attack and defend in real time. Any thoughts? _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.