Well put, Tom.  If people can only tell the difference between games and 
real life and take responsibility for their own actions!  Sheesh.  Is it the 
fault of a gun or bullet manufacturer if their product operates as expected 
when you point a loaded gun at someone and pull the trigger?  No, duh?? 
It's yours!  The same idea applies in games.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, September 20, 2006 6:06 AM
Subject: Re: [Audyssey] the negativity of santa claus in accessible games


> Hi, Nicol,
> Don't worry no one is going to moderate you for giving an honest
> opinion. I felt you expressed yourself quite well.
> Now, as to the games you have a point a majority of the time the
> Christmas games out there are negative in nature. I am not just talking
> accessible games, but mainstream games as well. Many times they have
> themes of robbing Santa, shooting Santa, or something else along those
> lines. I'
> guess the reason is that mankind has a downright mean streak in us, and
> there is something fun about beating up on Saint Nick. As far as if it
> really effects how people in reality act psychologists and interest
> groups have been arguing over that point for years. It seams if someone
> buys a violent game, and kills someone later the psychologists etc then
> want to blame the game or violent contents for persons x behavior.
> Personally, I disagree, and feel a person still has a choice, and if you
> do the crime pay the time.
> I am basing this on my own mental state, and that is not the general
> public. I love war games allot, but that doesn't mean I'd really like to
> take up arms and fight, or kill people for real.
>
>
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