I think ya should keep it a side scroler, let's just keep the game like it
is, why  make all thees  changes?
need tec support?
Pleas email:
[EMAIL PROTECTED]
And I will get back to you as soon as possable.
----- Original Message -----
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Friday, September 29, 2006 8:59 PM
Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge.


I vote 3d--but the only problems with 3d games like Shades of Doom I have is
all the navigation--having to remember what's where and such.  If you make
sure there are no dead-ends, have a been there before keystroke as in SOD,
and a few other ways to keep people like me from getting too lost then I
think it'd be awesome in 3d.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message -----
From: "Reinhard Stebner" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Friday, September 29, 2006 12:57 PM
Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge.


My vote is to leave it as a 2 d game.  I would like to see this game to be
as to the  original release as possible.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Søren Jensen
Sent: Friday, September 29, 2006 11:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge.

Hi Thomas.

I think it will be a much better game, if you make it as a 3D game. I know
the original game is a side scroller, but the original game is very old, so
it could be cool with a updated 3D version. There are already made alot of
side scroler games. If you make it as a 3D, you can make better levels with
more advanced features. I think it's a good idea.

Best regards Søren.

Mail & MSN:
[EMAIL PROTECTED]

Webside:
http://www.frip.dk/slj/
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Friday, September 29, 2006 5:31 PM
Subject: [Audyssey] Thoughts about Montezuma's Revenge.


> Hello list,
> Today I have been doing some major revising of the Monty game engine,
> and I've really had some ideas how I could make the game better, but by
> introducing the changes it may completely alter the original intent of
> the game. Since these changes are so dramatic in nature I would like a
> friendly discussion on the matter and sound out everyones thoughts about
> what I am thinking of doing.
> First, I have had several emails since I have taken the game over to add
> a save and restore feature. Since the game was initially intended as an
> arcade game I couldn't do that and keep the game scoring fair. However,
> I can do what was done in GMA Tank Commander and have two different
> modes. If you play standard game it will allow saving and restoring
> games without keeping score. If you selected play arcade mode it would
> play the game as an arcade game, keep score, and disable saving and
> restoring games. What do you all think?
> Second, I've had several requests for a first person style game rather
> than a traditional side-scroller. Honestly, I tend to agree a 3D first
> person style game would be so much more fun and interesting. You would
> have six directions of movement, left, right, forward, back, plus up and
> down. It would allow for more complex temples and mazes. However, this
> is a major deviation from the original game in the end the game would
> probably evolve into something else and not really be Monty any more
> unless this was Like Montezuma's Revenge II or something like that. In
> other words a sequel rather than a direct one to one version. Any
> thoughts?
> I am aware of people like Michael's opinion that the game should follow
> the original as close as possible. I could do that, and even technically
> put in the original character if I wanted. Lot's of ideas, and I am
> looking to ad some new options.
>
>
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