waiting for sounds to finish most of the time. i don't know of any other
time i'd need to make it wait. but when i say creating forms i'm talking
about making general programs also. oh, so a timer is just like a control, i
see. in autoit you have the sleep function for it waiting, the TimerInit
function to initialise a timer,k the TimerDiff function to work out the time
on the timer, but, well, maybe i should stick to vb for making game
programs, at least for the moment, if i'm to get some fun out of it without
getting frustrated with c *smile*

regards,

damien




----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, October 30, 2006 4:31 AM
Subject: Re: [Audyssey] Learning VisualBasic


> Hi Damion,
>
> Snip
> There are still basic concepts i don't know how to code in vb, like how
> to make it
> wait, how to create arrays, how to use timers, position forms...
> End Snip
>
> When you mean make it wait are you waiting on a certain sound to finish,
> wait for a Windows message cue, or what exactly do you need to know
> about waiting.
> As far as arrays goes any VB book has good documentation on how to
> create an array. They are actually quite easy to work with.
> As far as timers goes those are easy as well. Select one from the
> toolbox, place it on your form, and go in to it's properties. Name it,
> set it for how many cycles per second you want it to update, and press
> enter on the timer control and VB will nicely create the function for
> you. From that point just put code in it like any other function that
> needs to be updated every so many times per second. All you need to do
> from that point is enable or disable the timer in another function like
> GameTimer.Enabled = True.
> As far as potioning forms I don't see you needing to fool with Forms
> much. The only major form you will have to deal with is the main form
> where your game code will go.
>
>
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