Hi Tom! Thanks, that is a great idea and I am sure a help too many. I am wanting to put in time to learn how to program. I have more time now, so I really appreciate what you are willing to do.
Blessings! ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <gamers@audyssey.org> Sent: Sunday, October 29, 2006 1:19 PM Subject: [Audyssey] Game programming education project. > Hi all, > In the interest of everyone who wants to begin learning how to program > accessible games I will be launching the USA Games game programming > education project. What I plan to do is write an accessible version of > Asteroids complete with saving and restoring games, standard and arcade > style play, sound, music, etc... Once written I will be able to post the > full source code and release versions for download. > The source version will eventually include documentation explaining the > audio class and it's use with Microsoft DirectSound. Another tutorial > might cover working with Visual Studio Express 2005, and another might > discuss saving and restoring games, etc. I don't plan for all of this > suddenly to appear, of course, but if I put some time to it each week > those of you out there will not only have a free game, but one with a > full source written in C#.NET which will give you something to look at > and to practice your programming skills with. > The main reason I have decided to do this is I would like the community > at large to have not only accessible games, but high quality accessible > games. Most new programmers don't know how to do that. For instance, > most programming books won't tell you how to save and restore a game, > and you have to compile the information from two or more sources, and > understand serializing an object. With a sample right in front of you it > becomes pretty clear how it is done without all the explanations how it > works just that it does work. Which is what we all want. > Not only that there is always some trig equations needed to calculate > the distance between objects, directions, and updating there location. > Well, naturally I will be including them, and I will keep things at the > Algebra/Trig level and won't put to much on you newbies by making > everything 3D with vectors, and all that. > Anyway, if you guys think this will help the community add new > programmers to the rank, and help you guys learn I will be happy to > donate time in the future to this end ever. > Smile. > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.