Yeah tourniment for all its crappy non sfx and old style music and sapi voice 
is actually quite good, I would have liked it to be non crap and I think 
munawar was going to make it so and do it properly.
I wanter if munawar's personal pages are still up, hmmm.
At 10:29 AM 12/5/2006, djc wrote:
>While I myself didn't buy treasure hunt I appreciated his free offerings
>and I still have them. I'm always sorry to read this kind of a situation
>because there are some damn fine programmers in the blind community. So the
>person who did this to him stole the game pure and simple. That's Ok Steve
>because the Lord will remember.
>
>
>*********** REPLY SEPARATOR  ***********
>
>On 12/4/2006 at 2:29 PM Stephen wrote:
>
>>I am writing on behalf of Munawar, the brains behind bpc 
>>programs.  Some of you have been asking why he is no longer in the 
>>business, Here's the full story in his words.  Make sure to read the 
>>message thoroughly as we can all learn a thing or too from it.
>>--------------
>>
>>  I started out around 2001 I think. my goal was to create games for 
>>blind people. at first they were free, and then suddenly I started 
>>charging, because Treasure Hunt had become a real first person 
>>shooter complete with an overall objective.
>>That was when I had lots of time, and, most importantly, motivation. 
>>I wanted to leave a mark in the so-called blind gaming community, 
>>because I realized something quite quickly.
>>We had too many rated E games, games for kids rather than adults.
>>So began my major upgrade to Treasure Hunt. There's a common 
>>misconception that I just wanted to expand the game and put more 
>>features in it, bringing it up from version three to four. The real 
>>reason was that we needed more serious action games; games which run 
>>around a storyline.
>>So now we were in the four year round about of BPC's life. Treasure 
>>Hunt was released six months later, I believe February of 2005.
>>Now, everyone who followed the evolution of Treasure Hunt remembers 
>>the major patch upgrades. The game was quite bug-filled, which showed 
>>me that my skills in programming actually weren't as well-planted as 
>>I had thought they were.
>>And, of course, my beta testers were jokes, save a select few (you 
>>know who you are)
>>So from Feburary 2005 to early 2006, I was releasing patch after 
>>patch. That was my job; it wasn't a good experience for me at all, 
>>and I quickly realized Treasure Hunt was, in itself, a failure. The 
>>game turned out to be rated E although I had hoped it wouldn't be, 
>>and some things did not work for no apparent reason.
>>After this period of patch releasing, I arived at the first really 
>>stable version of Treasure Hunt, 4.25, and that's when I was able to 
>>turn my attention to the finances of the organization.  Payments were 
>>coming in nicely the first couple months, then declined. They went 
>>back up in December of 2005, thanks to Christmas shoppers. Developers 
>>love Christmas.
>>Finally, I saw a steady drop of purchases, In March, I made one sale, 
>>April was zero, and May was around that number.  But then came a 
>>further change, and it was not a pleasant one.
>>someone actually filed a charge back against me. Can you believe the 
>>morality of this person? I won't name them, but they will know who 
>>they are when they read this. This individual had bought a copy of 
>>the game from me, and then turned around and claimed that I made an 
>>unauthorized purchase to their credit card.
>>Not only did Pay Pal refund their money, they also gave them $10.00 
>>extra. This leech was paid $10.00 for buying my game!
>>I had given them the registration key and everything, I saw no fault 
>>with the order. They got what they paid for.
>>Now, Consider all of what I have said. I did consider everything, and 
>>I'll briefly recap.
>>Treasure Hunt was a rated E game when it wasn't supposed to be; 
>>someone accused me of credit card fraud, something which degraded my 
>>reputation greatly; there was no more money being made; I lost my 
>>motivation; and, finally, I hated all those 13-year-olds trying to 
>>make games.  Unfortunately, people seem to trust any word of mouth 
>>they get, even if it's from one person only, My sales went down 
>>dramatically after the chargeback.
>>So, now it was June. One fine day, I decided to just throw it all 
>>away. I will admit it can be called cowardly for me to do so, but I 
>>did not really have a choice. Pressing on would have resulted in a 
>>lawsuit, which I do not have the money to fund, A plane which started 
>>off quickly and then crash landed, that's what happened with 
>>BPCPrograms, SD, And that, my fellow gamers, was the story of the 
>>BPCPrograms Software Division.
>>message ends
>>I've no idea if Munawar would want to put up treasure hunt for free 
>>like what was done with self destruct and danger city but I suspect 
>>not considering all that's happened.
>>Take care 
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>
>        
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