Yeah tourniment for all its crappy non sfx and old style music and sapi voice is actually quite good, I would have liked it to be non crap and I think munawar was going to make it so and do it properly. I wanter if munawar's personal pages are still up, hmmm. At 10:29 AM 12/5/2006, djc wrote: >While I myself didn't buy treasure hunt I appreciated his free offerings >and I still have them. I'm always sorry to read this kind of a situation >because there are some damn fine programmers in the blind community. So the >person who did this to him stole the game pure and simple. That's Ok Steve >because the Lord will remember. > > >*********** REPLY SEPARATOR *********** > >On 12/4/2006 at 2:29 PM Stephen wrote: > >>I am writing on behalf of Munawar, the brains behind bpc >>programs. Some of you have been asking why he is no longer in the >>business, Here's the full story in his words. Make sure to read the >>message thoroughly as we can all learn a thing or too from it. >>-------------- >> >> I started out around 2001 I think. my goal was to create games for >>blind people. at first they were free, and then suddenly I started >>charging, because Treasure Hunt had become a real first person >>shooter complete with an overall objective. >>That was when I had lots of time, and, most importantly, motivation. >>I wanted to leave a mark in the so-called blind gaming community, >>because I realized something quite quickly. >>We had too many rated E games, games for kids rather than adults. >>So began my major upgrade to Treasure Hunt. There's a common >>misconception that I just wanted to expand the game and put more >>features in it, bringing it up from version three to four. The real >>reason was that we needed more serious action games; games which run >>around a storyline. >>So now we were in the four year round about of BPC's life. Treasure >>Hunt was released six months later, I believe February of 2005. >>Now, everyone who followed the evolution of Treasure Hunt remembers >>the major patch upgrades. The game was quite bug-filled, which showed >>me that my skills in programming actually weren't as well-planted as >>I had thought they were. >>And, of course, my beta testers were jokes, save a select few (you >>know who you are) >>So from Feburary 2005 to early 2006, I was releasing patch after >>patch. That was my job; it wasn't a good experience for me at all, >>and I quickly realized Treasure Hunt was, in itself, a failure. The >>game turned out to be rated E although I had hoped it wouldn't be, >>and some things did not work for no apparent reason. >>After this period of patch releasing, I arived at the first really >>stable version of Treasure Hunt, 4.25, and that's when I was able to >>turn my attention to the finances of the organization. Payments were >>coming in nicely the first couple months, then declined. They went >>back up in December of 2005, thanks to Christmas shoppers. Developers >>love Christmas. >>Finally, I saw a steady drop of purchases, In March, I made one sale, >>April was zero, and May was around that number. But then came a >>further change, and it was not a pleasant one. >>someone actually filed a charge back against me. Can you believe the >>morality of this person? I won't name them, but they will know who >>they are when they read this. This individual had bought a copy of >>the game from me, and then turned around and claimed that I made an >>unauthorized purchase to their credit card. >>Not only did Pay Pal refund their money, they also gave them $10.00 >>extra. This leech was paid $10.00 for buying my game! >>I had given them the registration key and everything, I saw no fault >>with the order. They got what they paid for. >>Now, Consider all of what I have said. I did consider everything, and >>I'll briefly recap. >>Treasure Hunt was a rated E game when it wasn't supposed to be; >>someone accused me of credit card fraud, something which degraded my >>reputation greatly; there was no more money being made; I lost my >>motivation; and, finally, I hated all those 13-year-olds trying to >>make games. Unfortunately, people seem to trust any word of mouth >>they get, even if it's from one person only, My sales went down >>dramatically after the chargeback. >>So, now it was June. One fine day, I decided to just throw it all >>away. I will admit it can be called cowardly for me to do so, but I >>did not really have a choice. Pressing on would have resulted in a >>lawsuit, which I do not have the money to fund, A plane which started >>off quickly and then crash landed, that's what happened with >>BPCPrograms, SD, And that, my fellow gamers, was the story of the >>BPCPrograms Software Division. >>message ends >>I've no idea if Munawar would want to put up treasure hunt for free >>like what was done with self destruct and danger city but I suspect >>not considering all that's happened. >>Take care >>_______________________________________________ >>Gamers mailing list .. Gamers@audyssey.org >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>any subscription changes via the web. > > > > djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to >midnight Eastern. > > My Journal http://livejournal.com/users/djc1 > > email Or Msn: [EMAIL PROTECTED] > > I C Q Number Is: 4781694 > > > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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