This is very sad to see that BPC programs went down and I regret it won't be 
back up again?
----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>; <gamers@audyssey.org>
Sent: Monday, December 04, 2006 2:58 PM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


> Yeah tourniment for all its crappy non sfx and old style music and sapi 
> voice is actually quite good, I would have liked it to be non crap and I 
> think munawar was going to make it so and do it properly.
> I wanter if munawar's personal pages are still up, hmmm.
> At 10:29 AM 12/5/2006, djc wrote:
>>While I myself didn't buy treasure hunt I appreciated his free offerings
>>and I still have them. I'm always sorry to read this kind of a situation
>>because there are some damn fine programmers in the blind community. So 
>>the
>>person who did this to him stole the game pure and simple. That's Ok Steve
>>because the Lord will remember.
>>
>>
>>*********** REPLY SEPARATOR  ***********
>>
>>On 12/4/2006 at 2:29 PM Stephen wrote:
>>
>>>I am writing on behalf of Munawar, the brains behind bpc
>>>programs.  Some of you have been asking why he is no longer in the
>>>business, Here's the full story in his words.  Make sure to read the
>>>message thoroughly as we can all learn a thing or too from it.
>>>--------------
>>>
>>>  I started out around 2001 I think. my goal was to create games for
>>>blind people. at first they were free, and then suddenly I started
>>>charging, because Treasure Hunt had become a real first person
>>>shooter complete with an overall objective.
>>>That was when I had lots of time, and, most importantly, motivation.
>>>I wanted to leave a mark in the so-called blind gaming community,
>>>because I realized something quite quickly.
>>>We had too many rated E games, games for kids rather than adults.
>>>So began my major upgrade to Treasure Hunt. There's a common
>>>misconception that I just wanted to expand the game and put more
>>>features in it, bringing it up from version three to four. The real
>>>reason was that we needed more serious action games; games which run
>>>around a storyline.
>>>So now we were in the four year round about of BPC's life. Treasure
>>>Hunt was released six months later, I believe February of 2005.
>>>Now, everyone who followed the evolution of Treasure Hunt remembers
>>>the major patch upgrades. The game was quite bug-filled, which showed
>>>me that my skills in programming actually weren't as well-planted as
>>>I had thought they were.
>>>And, of course, my beta testers were jokes, save a select few (you
>>>know who you are)
>>>So from Feburary 2005 to early 2006, I was releasing patch after
>>>patch. That was my job; it wasn't a good experience for me at all,
>>>and I quickly realized Treasure Hunt was, in itself, a failure. The
>>>game turned out to be rated E although I had hoped it wouldn't be,
>>>and some things did not work for no apparent reason.
>>>After this period of patch releasing, I arived at the first really
>>>stable version of Treasure Hunt, 4.25, and that's when I was able to
>>>turn my attention to the finances of the organization.  Payments were
>>>coming in nicely the first couple months, then declined. They went
>>>back up in December of 2005, thanks to Christmas shoppers. Developers
>>>love Christmas.
>>>Finally, I saw a steady drop of purchases, In March, I made one sale,
>>>April was zero, and May was around that number.  But then came a
>>>further change, and it was not a pleasant one.
>>>someone actually filed a charge back against me. Can you believe the
>>>morality of this person? I won't name them, but they will know who
>>>they are when they read this. This individual had bought a copy of
>>>the game from me, and then turned around and claimed that I made an
>>>unauthorized purchase to their credit card.
>>>Not only did Pay Pal refund their money, they also gave them $10.00
>>>extra. This leech was paid $10.00 for buying my game!
>>>I had given them the registration key and everything, I saw no fault
>>>with the order. They got what they paid for.
>>>Now, Consider all of what I have said. I did consider everything, and
>>>I'll briefly recap.
>>>Treasure Hunt was a rated E game when it wasn't supposed to be;
>>>someone accused me of credit card fraud, something which degraded my
>>>reputation greatly; there was no more money being made; I lost my
>>>motivation; and, finally, I hated all those 13-year-olds trying to
>>>make games.  Unfortunately, people seem to trust any word of mouth
>>>they get, even if it's from one person only, My sales went down
>>>dramatically after the chargeback.
>>>So, now it was June. One fine day, I decided to just throw it all
>>>away. I will admit it can be called cowardly for me to do so, but I
>>>did not really have a choice. Pressing on would have resulted in a
>>>lawsuit, which I do not have the money to fund, A plane which started
>>>off quickly and then crash landed, that's what happened with
>>>BPCPrograms, SD, And that, my fellow gamers, was the story of the
>>>BPCPrograms Software Division.
>>>message ends
>>>I've no idea if Munawar would want to put up treasure hunt for free
>>>like what was done with self destruct and danger city but I suspect
>>>not considering all that's happened.
>>>Take care
>>>_______________________________________________
>>>Gamers mailing list .. Gamers@audyssey.org
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>>>any subscription changes via the web.
>>
>>
>>
>>             djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 
>> 9 to
>>midnight Eastern.
>>
>>     My Journal http://livejournal.com/users/djc1
>>
>>             email Or Msn: [EMAIL PROTECTED]
>>
>>     I C Q Number Is: 4781694
>>
>>
>>
>>
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>
>
>
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