unless there is a way of incripting the xml files I doubt there is much point 
in selling the games you make.
donationware sounds a good option, freeware, although opensource probably will 
work just as well.
At 01:25 PM 12/6/2006, AudioGames.net wrote:
>Hi David,
>
>I'll try to answer that question the best I can:
>
>Every game that is created with Audio Game Maker consists of multiple files: 
>a standard Audio Game Player.exe, some standard library files, an XML file 
>that contains all the data of the game, and four folders that contain all 
>the sound files that are used in the game. To distribute a game, you simply 
>share these files with someone else (simply .zip them up and send 'm). That 
>person does not need to have Audio Game Maker, as all games are stand-alone.
>However, when someone receives a game from somebody else and puts the files 
>in the Audio Game Maker folder, that person is able to open the .XML game 
>file using Audio Game Maker. This means that when you create a game with 
>Audio Game Maker and distribute it (either for free, money, goats, Linden 
>dollars or MySpace kudos) others can access your game file later on, edit 
>it, change the soundfiles, and distribute it themselves for even more goats 
>or red paperclips.
>
>Therefore I hope you see that once you sell one game and it's out on the 
>Net, others can easily modify it. I personally don't have anything against 
>you selling a game you made with Audio Game Maker (you have every right to 
>ask for compensation for your hard work), but with how Audio Game Maker 
>works, you probably won't make that much money. Although, I might add, I 
>hereby dare the community to come up with your own economic system if you 
>want ;) Like a donation system, or a "ransom marketing" system (you create a 
>game but not yet release it, advertise it, and when you receives enough 
>money in donations, you release the game for free), etc. etc.. I dare you 
>all, folks ... (smile) ...
>
>The goals of the Audio Game Maker project are:
>
>1) to increase the amount of audio games
>2) give visually impaired wanna-be game designers a chance to develop their 
>own audio games with a (simple) "what you hear is what you get"- kind of 
>tool (at least something simpler than C++)
>
>I am personally very interested in point 1, since "more games" means "more 
>examples added to the discourse" means "more knowledge on audio game design" 
>and "more examples of accessible game design for the general game industry".
>
>For us there is no financial gain in this whole project. We decided for a 
>"non-protected" format for the games for several reasons. One was that it is 
>quite hard (given the short amount of time in which Audio Game Maker is 
>conceived) to create a tool with which one can create games that are 
>copy-protected/piracy safe. The other was that we would like to create a 
>community of people all developing audio games, sharing their ideas and 
>games with each other, teaming up to build larger games together. We were 
>thinking along the lines of this: let's say that there are a few people out 
>there who want to build a Pong-type of game. With Audio Game Maker, once 
>someone has finished a Pong game, others can use that game to create their 
>own version, convert it into an Arkenoid type of game, etc.
>
>Many of you are currently into modding existing audio games. Think of this 
>as not only being able to change each others sound files, but also take a 
>game and make it your own. This is something that has been going on with 
>Flash/Shockwave game development for many years already.
>
>Is this enough of an answer?
>
>Greets and thanks for your interest!
>
>Richard
>
>
>
>
>
>
>
>
>
>----- Original Message ----- 
>From: "david" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Tuesday, December 05, 2006 11:07 PM
>Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> I'm asking this because I'm not sure of the copyright issues. Are we 
>> allowed
>> to sell the games we create, or do they have to be free?
>> ----- Original Message ----- 
>> From: "shaun everiss" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>; "Discussion list for
>> blind gamers" <Gamers@audyssey.org>
>> Sent: Tuesday, December 05, 2006 11:12 AM
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>>I neverrealised you were making an audio game maker.
>>> At 01:05 AM 12/6/2006, AudioGames.net wrote:
>>>>Hello!
>>>>
>>>>For those interested, we're secretly adding stuff to
>>>>http://www.audiogamemaker.com/ . One draft of the manual is already 
>>>>online
>>>>(please be aware that this is not yet a finalised version - the contents
>>>>is still likely to change and there are quite a few typo's in there as
>>>>well). But this may give you some insights in what Audio Game Maker will
>>>>be.
>>>>
>>>>We also fixed the registration at the Game Accessibility forum
>>>>(http://www.game-accessibility.com/forum/index.php). Not that this forum
>>>>is also the home of the Audio Game Maker Forum, where you can share the
>>>>audio games you developed yourselves, ask for advice and meet others.
>>>>There were some issues with bad referrals during the old registration but
>>>>we fixed them now. We welcome all to come have a look.
>>>>
>>>>Greets,
>>>>
>>>>Richard
>>>>
>>>>http://www.audiogames.net
>>>>http://www.game-accessibility.com
>>>>http://www.audiogamemaker.com
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>>>
>>>
>>>
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>>
>>
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