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----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 06, 2006 1:32 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> You can always get help with that aspect. I myself am going to need help
> with music composition, having little to no knowledge of that area in my 
> own
> right. Then again, I will be taking a Music Appreciation class next 
> semester
> so I might learn a thing or two. As for sounds, I'm sure there are places
> where you can find plenty of free, high quality sounds. Yeah, sound
> libraries cost a lot, but it's probably cheaper than most technology for 
> the
> blind I'd wager.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> ----- Original Message ----- 
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, December 06, 2006 10:24 AM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> hi
>> You get a wide variety of games. Each game needs its own sounds. And this
>> is
>> where the problem lies: if audio game maker is for free, you need to 
>> spend
>> a
>> lot of money because you need sounds for the games you create so you need
>> to
>> buy sound libraries.
>> Sound libraries do cost money!
>> Or does the developers of audio game maker supply people with sound
>> libraries   included in the package?
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> Behalf Of AudioGames.net
>> Sent: Wednesday, December 06, 2006 2:25 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>> Hi David,
>>
>> I'll try to answer that question the best I can:
>>
>> Every game that is created with Audio Game Maker consists of multiple
>> files:
>> a standard Audio Game Player.exe, some standard library files, an XML 
>> file
>> that contains all the data of the game, and four folders that contain all
>> the sound files that are used in the game. To distribute a game, you
>> simply
>> share these files with someone else (simply .zip them up and send 'm).
>> That
>> person does not need to have Audio Game Maker, as all games are
>> stand-alone.
>> However, when someone receives a game from somebody else and puts the
>> files
>> in the Audio Game Maker folder, that person is able to open the .XML game
>> file using Audio Game Maker. This means that when you create a game with
>> Audio Game Maker and distribute it (either for free, money, goats, Linden
>> dollars or MySpace kudos) others can access your game file later on, edit
>> it, change the soundfiles, and distribute it themselves for even more
>> goats
>> or red paperclips.
>>
>> Therefore I hope you see that once you sell one game and it's out on the
>> Net, others can easily modify it. I personally don't have anything 
>> against
>> you selling a game you made with Audio Game Maker (you have every right 
>> to
>> ask for compensation for your hard work), but with how Audio Game Maker
>> works, you probably won't make that much money. Although, I might add, I
>> hereby dare the community to come up with your own economic system if you
>> want ;) Like a donation system, or a "ransom marketing" system (you 
>> create
>> a
>> game but not yet release it, advertise it, and when you receives enough
>> money in donations, you release the game for free), etc. etc.. I dare you
>> all, folks ... (smile) ...
>>
>> The goals of the Audio Game Maker project are:
>>
>> 1) to increase the amount of audio games
>> 2) give visually impaired wanna-be game designers a chance to develop
>> their
>> own audio games with a (simple) "what you hear is what you get"- kind of
>> tool (at least something simpler than C++)
>>
>> I am personally very interested in point 1, since "more games" means 
>> "more
>> examples added to the discourse" means "more knowledge on audio game
>> design"
>> and "more examples of accessible game design for the general game
>> industry".
>>
>> For us there is no financial gain in this whole project. We decided for a
>> "non-protected" format for the games for several reasons. One was that it
>> is
>> quite hard (given the short amount of time in which Audio Game Maker is
>> conceived) to create a tool with which one can create games that are
>> copy-protected/piracy safe. The other was that we would like to create a
>> community of people all developing audio games, sharing their ideas and
>> games with each other, teaming up to build larger games together. We were
>> thinking along the lines of this: let's say that there are a few people
>> out
>> there who want to build a Pong-type of game. With Audio Game Maker, once
>> someone has finished a Pong game, others can use that game to create 
>> their
>> own version, convert it into an Arkenoid type of game, etc.
>>
>> Many of you are currently into modding existing audio games. Think of 
>> this
>> as not only being able to change each others sound files, but also take a
>> game and make it your own. This is something that has been going on with
>> Flash/Shockwave game development for many years already.
>>
>> Is this enough of an answer?
>>
>> Greets and thanks for your interest!
>>
>>
>>
>> _______________________________________________
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>>
>
>
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