Ricochet sounds are very distinct.
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----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 07, 2006 11:15 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi Dark,
> I have many of the effects you were talking about such as gusting wind,
> burning torches, dripping water, etc as I have allot of that stuff for
> Montezuma's Revenge as well as a couple of games yet to be announced and
> built.
> As far as sharing sound effects I suppose the Audio Games Maker comunity
> can make a library of sounds and share them around, but the problem I
> see with that is uniqueness.
> Here is an example of this. When James North started Monty he was
> heavily depending on sound effects from Monkey Business. Especially the
> temple level. That is fine as they were originally his sounds, and he
> passed them on to Josh when James turned Monkey Business over to him.
> So when I took over Montezuma's Revenge I discovered a nice sound
> effects library on the source code cd, and most of which were from
> Monkey Business. Although I am perfectly in my right to go ahead and use
> the sounds he had planned for Montezuma's Revenge I have been hoping to
> come up with my own temple effects for Monty and get away from sounding
> like Monkey Business. Main reason is uniqueness. I want Monty to sound
> unique not like 10 levels of Monkey Business's temple level.
> My first Alpha release used many of the Monkey Business effects that
> shipped with the source, but now in Alpha 2 I have replaced a good
> number of effects with higher quality and more unique sounding effects.
> Montezuma's Revenge shouldn't sound like Monkey Business when the finish
> product is released.
> Bottom line what i am saying is it would be a shame to have 30 nice new
> games, and almost all the sound effects are the same. We want sounds to
> sound different much as vidio games pride themselves on different and
> better graphics.
> You are right wind effects, gun shots, etc probably don't differ much
> from game to game. However, it is time to be careful how many common
> effects you use or your game play might be different,but your game
> sounds just like everyone elses.
>
>
>
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