Ricochet sounds are very distinct. Ken Downey President DreamTechInteractive!
And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, December 07, 2006 11:15 PM Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek > Hi Dark, > I have many of the effects you were talking about such as gusting wind, > burning torches, dripping water, etc as I have allot of that stuff for > Montezuma's Revenge as well as a couple of games yet to be announced and > built. > As far as sharing sound effects I suppose the Audio Games Maker comunity > can make a library of sounds and share them around, but the problem I > see with that is uniqueness. > Here is an example of this. When James North started Monty he was > heavily depending on sound effects from Monkey Business. Especially the > temple level. That is fine as they were originally his sounds, and he > passed them on to Josh when James turned Monkey Business over to him. > So when I took over Montezuma's Revenge I discovered a nice sound > effects library on the source code cd, and most of which were from > Monkey Business. Although I am perfectly in my right to go ahead and use > the sounds he had planned for Montezuma's Revenge I have been hoping to > come up with my own temple effects for Monty and get away from sounding > like Monkey Business. Main reason is uniqueness. I want Monty to sound > unique not like 10 levels of Monkey Business's temple level. > My first Alpha release used many of the Monkey Business effects that > shipped with the source, but now in Alpha 2 I have replaced a good > number of effects with higher quality and more unique sounding effects. > Montezuma's Revenge shouldn't sound like Monkey Business when the finish > product is released. > Bottom line what i am saying is it would be a shame to have 30 nice new > games, and almost all the sound effects are the same. We want sounds to > sound different much as vidio games pride themselves on different and > better graphics. > You are right wind effects, gun shots, etc probably don't differ much > from game to game. However, it is time to be careful how many common > effects you use or your game play might be different,but your game > sounds just like everyone elses. > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.14/578 - Release Date: 12/7/2006 > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.