I think that you should make a real-time, one-ship game first since we 
already have a turn-based one.  Yeah, I know it needs improving and all, but 
I have no complaints about STFC 1 except that you can't load and save games, 
so I'm pretty satisfied.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 14, 2006 11:02 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.


> Hi,
> Quote
>>  if you go the real-time route, you are going to
>> need exceptions in the Federation ship AI for ships not directly
>> under command to deal with cloaked ships as it is.
> End quote
>
> Perhaps so. They would have to scan only starships that were decloaked,
> and target them based on some set of AI which would be pretty complex
> and time consuming to write.
>
> Quote
>>   I don't think you
>> can escape that.
>>
> End quote
>
> You are probably right. I am finding your comments and everyone elses
> thoughts very helpful in this matter. It is beginning to look like real
> time might not be impossible, but would likely be to complex for what I
> have in mind.
> If I did so I'd have to sell the game to make up for all the work of
> converting it to real time. With the turn based style I have the basic
> infastructure in place as well as my memory of how I did things, and the
> logic used for the AI.
> So perhaps what we really want is to different games. One turn based
> classic STFC, and one real time game called something else.
>
>
>
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