Hi Tom.

well as I have said before, my spacial memorization is pretty cruddy, though i find a game like shades of doom playable with my usual landmarks method, still this is a point to considder.

that being said, as you've pointed out yourself, there is currently no 3D game in audio, so it'd certainly be worth trying and it might be that a 3D system with sufficiently advanced navaids is more workable than it sounds, and even if it requires effort, as with the 2D fps games it might be that that effort is worth making.

i'll also point out however, that a true! 2D game in audio is not beyond complexity either, indeed I think if a game with a propper 2D layout which took complete advantage of analogue jumps, a full second dimention and ledges positioned at many different distances above and below the player, the complexity factor would rise again.

for example, in a true 2D game it would be necessary to include an indicator for the hight of possible reachable ledges which was variable according to jump distance. Even in something like prince of persia which only really had two possible layouts for jump distance, you'd still have to cope with ledges one or two levels above or below your character, and of course in a game like megaman or original monti there would be considderably more since your jump hight could cover a very large vertical distance which would require similar audio indicators.

Beware the Grue!

Dark.

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