I think I agree with the general consensus here, but I think Charles has an excellent point. If a developer pumps out dozens of small games, I would still want quality, so quantity is really kind of useless if the developer is unwilling to spend the time to make it good.
As for time in development for a game, that is really a tough call. For instance, I make maps for tactical battles. It isn't programming or anything, but it is as good as it gets for one such as myself. I find that I can make a basic no brainer map and scenario really easy. The problem is that it would be bare bones and wouldn't be fun to play. So I spend effort and resources on all the little things that make it fun and interesting, which takes time, and sometimes doesn't come out as well in practice as in your head, so you have to start over, make allowances for updates to technology, fix things that you thought were fixed but new problems arose...heck, I can spend an entire day trying to get one little stupid thing to work right, lol. So yes, Tom is right, if a developer wants quality, it is going to take time, and probably more time then he or she really has to spend. It is the creative process that drives, I think, the person to continue that kind of thing, beyond the practical. You can get a real buzz off of making something and having it be enjoyed, but it will always take lots of time. I never understood before why programmers took so long to introduce games. Now I know and I really got a new found respect for anyone who is willing to make some major sacrifices to make a game come to life. Al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Charles Rivard To: Gamers Discussion list Sent: Sunday, April 14, 2013 1:49 PM Subject: Re: [Audyssey] Quality verses quantity of games. I'll take quality of games over number of games any year of the century! Then again, there are times when I want a quick fun game of blackjack or a slot machine game to kill time before a meeting or before or after a doctor's appointment while waiting for a bus. Quality? Yes, even in these little games. If the blackjack dealer is very easy to beat, or the slot machine pays off on just about every spin, I don't want it. In such games, I want realistic outcome based on factual statistics or based on my making good judgment. I want the shuffling of cards to be realistic, the dealer to be smart enough to not draw if his total is 20, and so on. In a slot machine, I would want realistic wheel behavior and labels of what comes up, as well as a truly randomness. These are just a few examples.t --- Shepherds are the best beasts, but Labs are a close second. ----- Original Message ----- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.