HI Jeremy !

when I read your mail, I felt like . " wow ! Cool!"

defenately you are one of the best people, I have ever known.
thanx for sharing your ideas and games, I'm sure, everyone will love
the monkey (grinn)  whenever it'll hit the market.

take care

Mohsin(Eagalon)

On 5/5/13, James Bartlett <jab8...@gmail.com> wrote:
> hello again Jeremy
>
>     I just wanted to know what is the earlies I can buy the monky for my
> self, and how can I pay. Can I pay with debit card or check?
>
> bfn
> James
>
> --------------------------------------------------
> From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
> Sent: Saturday, May 04, 2013 11:54 PM
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Some updates on what I'm up to,since I forget to
> keep audyssey in the loop.
>
>> Clement, the details surrounding the RPG are a little more fuzzy, which is
>>
>> why I've left them out.  The headset had to be developed first so the game
>>
>> is still in its most primitive stages where anything could still be
>> changed.
>>
>> One notable feature of the RPG is that I'm trying to build the entire game
>>
>> using accessible tools, which I'm designing first of course.  The goal is
>>
>> to be able to say that the community has access to the exact same tools
>> that were used to create the game, proving that custom adventures,
>> monsters, and maps can be made that match the rest of the game in terms of
>>
>> quality and complexity.  People will be able to set up their own servers
>> running their own custom map and campaigns.  I say map instead of maps
>> because the game engine turns all of the map data into a single map rather
>>
>> than needing to split it up like many games do.  If we compare this to
>> Swamp maps, I believe I previously figured out that this game could run a
>>
>> map more than a million times the size.  So you'd basically die of old age
>>
>> before being able to explore it all, but then again you'd die of old age
>> before being able to design such a map.
>>
>> --- On Sat, 5/4/13, Clement Chou <chou.clem...@gmail.com> wrote:
>>
>>> From: Clement Chou <chou.clem...@gmail.com>
>>> Subject: Re: [Audyssey] Some updates on what I'm up to, since I forget to
>>>
>>> keep audyssey in the loop.
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Date: Saturday, May 4, 2013, 8:00 PM
>>> Well, I'm definitely excited to see
>>> what this will turn out to look like! Wish we knew more
>>> about the rpg though... and I can't believe you got that
>>> much into a headtracking piece of equipment and are selling
>>> it for 50 bucks. Guess we'll see how it turns out though!
>>
>> ---
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>
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